- 06 Aug, 2021 1 commit
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bunnei authored
assert: Avoid empty macros
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- 05 Aug, 2021 8 commits
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bunnei authored
common: uuid: Add hex string to UUID constructor
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yzct12345 authored
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yzct12345 authored
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Mai M authored
applet_swkbd: Include the null terminator in the buffer size calculation
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Mai M authored
hex_util: Fix incorrect array size in AsArray
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Morph authored
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
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Morph authored
Although this isn't used, this is a potential bug as HexStringToArray will perform an out-of-bounds read.
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Morph authored
config: Read connected setting for controllers
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- 04 Aug, 2021 3 commits
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lat9nq authored
Currently yuzu will read the mapping but does not connect a controller despite adding subsequent configurations for it. Read the `connected` setting for now as a boolean like the Qt frontend.
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Morph authored
This allows for easily converting a hex string into a Common::UUID, which is backed by a 128 bit unsigned integer.
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yzct12345 authored
* nvdec: VA-API * Verify formatting * Forgot a semicolon for Windows * Clarify comment about AV_PIX_FMT_NV12 * Fix assert log spam from missing negation * vic: Remove forgotten debug code * Address lioncash's review * Mention VA-API is Intel/AMD * Address v1993's review * Hopefully fix CMakeLists style this time * vic: Improve cache locality * vic: Fix off-by-one error * codec: Async * codec: Forgot the GetValue() * nvdec: Address ameerj's review * codec: Fallback to CPU without VA-API support * cmake: Address lat9nq's review * cmake: Make VA-API optional * vaapi: Multiple GPU * Apply suggestions from code review Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com> * nvdec: Address ameerj's review * codec: Use anonymous instead of static * nvdec: Remove enum and fix memory leak * nvdec: Address ameerj's review * codec: Remove preparation for threading Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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- 03 Aug, 2021 1 commit
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Morph authored
config: Only read/write current_user on global config
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- 02 Aug, 2021 4 commits
- 01 Aug, 2021 7 commits
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Malte Jürgens authored
Makes the default game list folder icons 48x48 by default instead of 64x64, and allows for selecting small (24x24) and large (72x72) icon sizes.
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Morph authored
service: set: Correct copy amount in GetAvailableLanguageCodes
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Morph authored
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Fernando S authored
renderer_vulkan: Implement screenshots
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Ameer J authored
vk_rasterizer: Flip viewport on Y_NEGATE
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Ameer J authored
cmake, ci: Build bundled FFmpeg with yuzu
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Mai M authored
hle: api_version: Update HOS version to 12.1.0
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- 31 Jul, 2021 1 commit
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Morph authored
Keeps us up to date with reporting the system version.
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- 30 Jul, 2021 12 commits
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bunnei authored
service: ns, set: Add PT_BR (Brazilian Portuguese)
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bunnei authored
emu_window: Remove global system instance
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bunnei authored
renderer_vulkan: Add setting to log pipeline statistics
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bunnei authored
applet_swkbd: Correct string buffer size calculation
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lat9nq authored
It was just the one in emu_window_sdl2, but since _gl and _vk inherit from it, they all needed adjustments. Leaves just the one auto system& in main().
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Morph authored
The buffer size here does not include the initial 8 bytes.
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Morph authored
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Morph authored
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Morph authored
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Morph authored
shader: Fold UnpackFloat2x16 and PackFloat2x16
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bunnei authored
shader: Fold integer FMA from Nvidia's pattern
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ReinUsesLisp authored
Simplifies the code a bit when possible. These instructions should be no-ops codegen wise.
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- 29 Jul, 2021 3 commits
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Ameer J authored
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
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bunnei authored
common: uuid: Return a lower-case hex string in Format
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ReinUsesLisp authored
Matches OpenGL's behavior. I don't believe this register flips geometry, but we have to try to match behavior on both backends.
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