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  1. Apr 14, 2020
    • ReinUsesLisp's avatar
      gl_shader_cache: Use CompileDepth::FullDecompile on GLSL · 453d7419
      ReinUsesLisp authored
      From my testing on a Splatoon 2 shader that takes 3800ms on average to
      compile changing to FullDecompile reduces it to 900ms on average.
      
      The shader decoder will automatically fallback to a more naive method if
      it can't use full decompile.
      453d7419
  2. Apr 13, 2020
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