- 18 Jun, 2020 27 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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bunnei authored
arm_dynarmic_32: Fix implicit conversion error in SetTPIDR_EL0
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ReinUsesLisp authored
On MSVC builds we treat conversion warnings as errors.
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Rodrigo Locatti authored
gl_device: Reserve 4 image bindings for fragment stage
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Fernando Sahmkow authored
arm_dynarmic: CP15 changes
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- 17 Jun, 2020 7 commits
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MerryMage authored
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MerryMage authored
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MerryMage authored
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bunnei authored
xbyak_abi: Cleanup
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bunnei authored
macro_jit_x64: Cleanup
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bunnei authored
qt_themes: remove unknown qss property from dark theme
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bunnei authored
* externals: Revert to libressl, as build is broken with find_package(OpenSLL). * fixup! externals: Revert to libressl, as build is broken with find_package(OpenSLL). * fixup! externals: Revert to libressl, as build is broken with find_package(OpenSLL).
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- 16 Jun, 2020 5 commits
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bunnei authored
gl_arb_decompiler: Implement an assembly shader decompiler
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bunnei authored
yuzu/frontend: Remove internal resolution option
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Morph authored
Due to the limitation of GL_MAX_IMAGE_UNITS being low (8) on Intel's and Nvidia's proprietary drivers, we have to reserve an appropriate amount of image bindings for each of the stages. So far games have been observed to use 4 image bindings on the fragment stage (Kirby Star Allies) and 1 on the vertex stage (TWD series). No games thus far in my limited testing used more than 4 images concurrently and across all currently active programs. This fixes shader compilation errors on Kirby Star Allies on OpenGL (GLSL/GLASM)
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bunnei authored
CMakeLists: xbyak comes before dynarmic
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Rodrigo Locatti authored
buffer_cache: Avoid passing references of shared pointers and misc style changes
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- 15 Jun, 2020 1 commit
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MerryMage authored
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