- 17 Jul, 2020 14 commits
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David Marcec authored
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David authored
settings: Make use of std::string_view over std::string for logging
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David authored
core/CMakeLists: Add missing physical_memory.h header file
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David authored
kernel: Remove unused variables
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David authored
kernel/thread: Remove unimplemented function prototype
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David authored
constants: Add missing <array> include
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David authored
macro: Resolve missing parameter in doxygen comment
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David authored
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
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Lioncash authored
Allows this header file to show up in IDE CMake generators.
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Lioncash authored
Given the expression involves a 32-bit value, this simplifies down to just: 0x3ffffff. This is likely a remnant from testing that was never cleaned up. Resolves a -Wshift-overflow warning.
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Lioncash authored
Resolves a -Wdocumentation warning.
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Lioncash authored
Eliminates reliance on an indirect include.
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Rodrigo Locatti authored
vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
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bunnei authored
hle: service: mii: Rewrite service to properly support creation of random and default miis.
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- 16 Jul, 2020 21 commits
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Lioncash authored
Discovered while converting relevant parts of the codebase over to designated initializers.
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bunnei authored
vk_graphics_pipeline: Resolve narrowing warnings
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Lioncash authored
For whatever reason, VK_TRUE and VK_FALSE aren't defined as having a VkBool32 type, so we need to cast to it explicitly.
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Rodrigo Locatti authored
address_space_info: Make use of designated initializers
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Rodrigo Locatti authored
vk_graphics_pipeline: Make use of designated initializers where applicable
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Rodrigo Locatti authored
vk_device: Make use of designated initializers where applicable
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bunnei authored
vk_blit_screen: Make use of designated initializers where applicable
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Lioncash authored
This isn't used, so it can be removed.
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Lioncash authored
Resolves some compiler warnings in the Linux build.
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LC authored
cpu_manager: Minor tidying up/header inclusions
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Lioncash authored
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Lioncash authored
All these do are return std::function instances of static functions, so these can be used without an instance of the CPU manager.
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Lioncash authored
Shrinks the data structure by 8 bytes.
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Lioncash authored
Previously this header was relying on indirect inclusions that are no longer satisfied.
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bunnei authored
input_common: GC Controller save and compare against analog origin state
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bunnei authored
main: Set async gpu properly after loading per-game setting
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bunnei authored
main/profile_select: Don't prompt for profile selection when only one is available
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David authored
kernel/handle_table: Remove usages of the global system instance
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David authored
registered_cache: Remove previous update/dlc if it exists on install
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Morph authored
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bunnei authored
memory_layout: Remove unused data member
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- 15 Jul, 2020 5 commits
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Lioncash authored
A sign conversion warning was occurring due to an int < size_t comparison.
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Lioncash authored
These aren't directly important or commonly used within the process, so we can move these to the bottom to allow everything else to be more likely to be within a cache line.
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Lioncash authored
Removes even more usages of the global system instance, trimming away more dependencies on global variables and making them explicit in the interface.
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Lioncash authored
In all usages of LogSetting(), string literals are provided. std::string_view is better suited here, as we won't churn a bunch of string allocations every time the settings are logged out. While we're at it, we can fold LogSetting() into LogSettings(), given it's only ever used there.
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Lioncash authored
This is only used in one place, so we can fold it into the calling code, eliminating a place for the global system instance to be used.
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