- Sep 12, 2021
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Morph authored
api_version: Update and add AtmosphereTargetFirmware
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- Sep 11, 2021
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Fernando S authored
nvdec: Add GPU video decoding for all capable drivers and platforms
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Fernando S authored
vk_rasterizer: Only clear depth/stencil buffers when specified in attachment aspect mask
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Fernando S authored
vk_swapchain: Prefer linear swapchain format when presenting sRGB images
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Fernando S authored
renderer_vulkan: Wait on present semaphore at queue submit
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Fernando S authored
nvflinger: Use external surface format for framebuffer creation
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- Sep 10, 2021
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Morph authored
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- Sep 08, 2021
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bunnei authored
renderer_vulkan: Spirv support glsl legacy attribute
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Fernando S authored
Fix blend equation enum error
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Ameer J authored
core: hle: service: buffer_queue: Improve management of KEvent.
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Feng Chen authored
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Feng Chen authored
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- Sep 07, 2021
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Feng Chen authored
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Feng Chen authored
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ameerj authored
The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer. Fixes homebrew using the wrong framebuffer format.
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Ameer J authored
Second part of Golden's PR #6976
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Ameer J authored
Rename all shader cache strings to pipeline cache
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Feng Chen authored
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- Sep 06, 2021
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Moonlacer authored
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Matías Locatti authored
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
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bunnei authored
core: cpu_manager: Use jthread.
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Feng Chen authored
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Feng Chen authored
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- Sep 05, 2021
- Sep 04, 2021
- Sep 03, 2021
- Sep 02, 2021
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ameerj authored
The present semaphore is being signalled by the call to acquire the swapchain image. This semaphore is meant to be waited on when rendering to the swapchain image. Currently it is waited on when presenting, but moving its usage to be waited on in the command buffer submission allows for proper usage of this semaphore. Fixes the device lost when launching titles on the Intel Linux Mesa driver.
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Feng Chen authored
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bunnei authored
structured_control_flow: Add DemoteCombinationPass
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Mai M authored
common/logging: Add missing include
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german77 authored
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- Aug 31, 2021
- Aug 30, 2021
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bunnei authored
vk_blit_screen: Fix non-accelerated texture size calculation
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ameerj authored
Nested demote branches add complexity with combining the condition if it has not been initialized yet. Skip them for the time being.
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ameerj authored
This is only needed on select drivers when a fragment shader discards/demotes.
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