- 10 Nov, 2018 3 commits
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David Marcec authored
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David Marcec authored
Added instead of using a seperate PR to prevent conflicts
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David Marcec authored
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- 09 Nov, 2018 1 commit
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David Marcec authored
Needed by megaman 11
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- 08 Nov, 2018 4 commits
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Lioncash authored
Fixes the buildbot.
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bunnei authored
Updated npad styles on holdtype switches
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David authored
* svcBreak now dumps information from the debug buffer passed info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date. * Addressed comments
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bunnei authored
Implement acc:TrySelectUserWithoutInteraction
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- 07 Nov, 2018 7 commits
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David Marcec authored
Fixes input for megaman
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bunnei authored
memory_manager: Do not MapBufferEx over already in use memory.
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bunnei authored
Implement multi-target viewports and blending
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bunnei authored
gl_rasterizer: Update microprofile scopes.
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David Marcec authored
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David Marcec authored
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David Marcec authored
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
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- 06 Nov, 2018 6 commits
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Markus Wick authored
They were missed, and Copy is very high in profile here. It doesn't block the GPU, but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
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Markus Wick authored
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Markus Wick authored
This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often.
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Markus Wick authored
This was created with the unfinished resampling PR in mind. As the resampling is now on the audio thread, we don't need to care about this here any more.
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bunnei authored
gl_resource_manager: Split implementations in .cpp file.
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Markus Wick authored
Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
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- 05 Nov, 2018 5 commits
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bunnei authored
Implement Cube Arrays
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bunnei authored
Fixed HID crash when launching more than 1 game & signaled styleset change event
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bunnei authored
logging: Add DebuggerBackend for logging to Visual Studio
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bunnei authored
qt: Add help option to open yuzu folder
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Rodolfo Bogado authored
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
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- 04 Nov, 2018 6 commits
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Rodolfo Bogado authored
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bunnei authored
Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
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Mat M authored
Fix quickstart link
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Mat M authored
Fix typo in BufferTransformFlags
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Dharmin K Shah authored
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Frederic Laing authored
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- 03 Nov, 2018 2 commits
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Zach Hilman authored
Opens a new file manager window at the UserDir.
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bunnei authored
Fixed incorrect hwopus assert
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- 02 Nov, 2018 2 commits
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David Marcec authored
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David Marcec authored
This should fix crashes when launching multiple games in yuzu
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- 01 Nov, 2018 4 commits
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FernandoS27 authored
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bunnei authored
configure_system: Contrain profile usernames to 32 characters
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bunnei authored
- This fixes rendering when changing areas in Super Mario Odyssey.
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bunnei authored
Improve OpenGL state handling
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