- 26 Jul, 2021 2 commits
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Rodrigo Locatti authored
control_flow: Fix duplicate switch case in OpcodeToken
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Lioncash authored
This previously duplicated the case of the PBK case above it.
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- 25 Jul, 2021 8 commits
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bunnei authored
config, nvflinger: Add FPS cap setting
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bunnei authored
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to status bar
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Morph authored
main: Fix screenshot filepath construction
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bunnei authored
Shader Decompiler Rewrite
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ameerj authored
The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory. This fixes that behavior
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bunnei authored
common: Publically link to pthreads
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Fernando S authored
Grant a partial license exception to Skyline Emulator.
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Fernando Sahmkow authored
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- 24 Jul, 2021 3 commits
- 23 Jul, 2021 27 commits
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lat9nq authored
Common requires pthreads but does not refer to it when linking to other modules. Fix this by linking to Threads where necessary.
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ReinUsesLisp authored
Support ignoring immediate out of bound writes. Writing dynamically out of bounds is not yet supported (e.g. R0+0x4). Reading out of bounds yields zero. This is supported checking for the size from the IR; if the input is immediate, the optimization passes will drop it.
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ReinUsesLisp authored
Fixes race condition caused. The descriptor pool is not thread safe, so we have to commit descriptor sets within the same thread.
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ReinUsesLisp authored
Causes crashes on Link's Awakening intro. It's hard to debug if it's our fault due to bugs in validation layers.
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ReinUsesLisp authored
Remove shader code hash generation code as it's no longer used.
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ReinUsesLisp authored
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ReinUsesLisp authored
This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
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ReinUsesLisp authored
Wait for shader to build before configuring it, and wait for the shader to build before sharing it with other contexts.
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ReinUsesLisp authored
This allows us invalidating OpenGL and Vulkan separately in the future.
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ReinUsesLisp authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
Adheres to GL_ARB_separate_shader_objects requirements
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ReinUsesLisp authored
Ensures that states set for a particular stage are not attached to other stages which may not need them.
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ameerj authored
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ReinUsesLisp authored
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ameerj authored
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ReinUsesLisp authored
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lat9nq authored
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
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ameerj authored
This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title. This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist.
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ameerj authored
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ReinUsesLisp authored
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ameerj authored
The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
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ReinUsesLisp authored
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lat9nq authored
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ameerj authored
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