- Aug 12, 2018
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bunnei authoredGetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon) 
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bunnei authoredAdded GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount 
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bunnei authoredhid: Stub DisconnectNpad() 
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bunnei authoredexternals: Update to SDL2-2.0.8. 
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bunnei authoredGL renderer: Pick the streambuffer from citra and use them. 
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Markus Wick authored
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Markus Wick authored
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Markus Wick authored
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Markus Wick authoredDon't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead. 
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Markus Wick authored
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Markus Wick authoredPlease see https://github.com/citra-emu/citra/pull/3666 for more details. 
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David Marcec authoredAs we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew. 
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Lioncash authoredPrevents clang-format from butchering them. 
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Lioncash authoredThis is required by ARMS. 
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bunnei authoredgl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. 
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bunnei authored
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bunnei authored
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bunnei authoredCMakeLists: Change MSVC14 variable to MSVC_VERSION 
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David Marcec authored
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David Marcec authoredGetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time 
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bunnei authoredStub UpdateUserPresence 
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bunnei authoredgl_shader_decompiler: Fix GLSL compiler error with KIL instruction. 
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bunnei authored
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David Marcec authoredNeeded for Retro City Rampage to go in game 
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bunnei authoredSeveral Friend service fixes 
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bunnei authoredcore: Namespace EmuWindow 
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bunnei authoredgl_rasterizer: Silence implicit truncation warning in SetupShaders() 
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bunnei authoredGPU/Maxwell3D: Implemented an alternative set of blend factors. 
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bunnei authoredRasterizerGL: Ignore invalid/unset vertex attributes. 
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Subv authoredThese are used by nouveau and some games like SMO. 
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greggameplayer authored- Used by Go Vacation 
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Subv authoredThis should make the es2gears example not crash anymore. 
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bunnei authored- Used by Splatoon 2. 
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bunnei authored
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bunnei authored
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Lioncash authoredPreviously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers. 
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Lioncash authoredGets the class out of the global namespace. 
 
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- Aug 11, 2018
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bunnei authoredgl_shader_decompiler: Improve handling of unknown input/output attributes. 
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bunnei authoredImplement render target formats RGBA8_SNORM and RG8_SNORM. 
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Lioncash authoredThe rest of the CMake script uses lowercase for commands (which is the general CMake style), making it more consistent with surrounding code. 
 
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