- 23 Oct, 2018 1 commit
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bunnei authored
gl_shader_decompiler: Minor changes
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- 22 Oct, 2018 10 commits
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bunnei authored
psm: Add psm service and stub commands 0 and 1
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bunnei authored
web_service/CMakeLists: Make the CPPHTTPLIB_OPENSSL_SUPPORT constrained to the web_service library only
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bunnei authored
svc: Fix vma boundary check in svcQueryMemory
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bunnei authored
Fixed FSETP and FSET
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FernandoS27 authored
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bunnei authored
service: Update service function tables
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bunnei authored
Fixed VAOs Float types only returning GL_FLOAT
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FernandoS27 authored
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Zach Hilman authored
Used by LovePotion Lua Homebrew. Stubbed as connected to official Nintendo Switch dock.
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bunnei authored
qt: Move Reinitialize Keys to Tools menu
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- 21 Oct, 2018 7 commits
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Lioncash authored
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Lioncash authored
Updated based off information provided by Switchbrew.
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Lioncash authored
Added based off information provided by Switchbrew.
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Lioncash authored
Updated based off information from Switchbrew
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Lioncash authored
Also introduces the new prepo:a2 service. Updated based off information provided by Switchbrew.
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Lioncash authored
Updated based off information provided by Switchbrew.
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bunnei authored
Added auto controller switching to supported controllers and single joycon button rotation
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- 20 Oct, 2018 18 commits
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Zach Hilman authored
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Zach Hilman authored
Used by LovePotion Lua Homebrew. Stubbed to return 100% charge.
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Zach Hilman authored
Seems to be the power controller. Listed in switchbrew under the category PTM services.
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Lioncash authored
web_service/CMakeLists: Make the CPPHTTPLIB_OPENSSL_SUPPORT constrained to the web_service library only Given we link in httplib privately, we can also make the definition enabling OpenSSL support private as well. Prevents leaking a definition into other libraries that link with this one, like the core library.
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Lioncash authored
This should be comparing against the queried process' vma_map, not the current process'. The only reason this hasn't become an issue yet is we currently only handle one process being active at any time.
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Lioncash authored
If the variable being moved is const, then std::move will always perform a copy (since it can't actually move the data).
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Lioncash authored
A variable with the same name was previously declared in an outer scope.
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Lioncash authored
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bunnei authored
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
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ReinUsesLisp authored
The intention of declaring them in gl_shader_decompiler was to be able to use blocks to implement geometry shaders. But that wasn't needed in the end and it caused issues when both vertex stages were being used, resulting in a redeclaration of "position".
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David Marcec authored
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
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bunnei authored
gl_shader_decompiler: Implement H* instructions
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bunnei authored
svc: Add missing sanitizing checks for MapSharedMemory/UnmapSharedMemory
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bunnei authored
GPU/DMA: Flush the source region and invalidate the destination region when doing a DMA transfer.
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bunnei authored
service: Update function tables
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bunnei authored
aoc_u: Stub GetAddOnContentListChangedEvent
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bunnei authored
hid: Minor cleanup-related changes
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Zach Hilman authored
This event signals the game when new DLC is purchased from the eShop while the game is running. Since, for the forseeable future, yuzu will not have this ability, it seems safe to stub with a dummy event that will never fire. This is needed to boot Sonic Mania Plus (update v1.04).
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- 19 Oct, 2018 4 commits
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Mat M authored
crypto: Use compressed sizes in offset calculation for KIP decompression
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Zach Hilman authored
Fixes a fatal crash on start when deriving keys.
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bunnei authored
Home button blocking stub
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David Marcec authored
Needed by arms due to new hid rework
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