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    • ReinUsesLisp's avatar
      shader/node: Unpack bindless texture encoding · a993df1e
      ReinUsesLisp authored
      Bindless textures were using u64 to pack the buffer and offset from
      where they come from. Drop this in favor of separated entries in the
      struct.
      
      Remove the usage of std::set in favor of std::list (it's not std::vector
      to avoid reference invalidations) for samplers and images.
      a993df1e
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