- Aug 12, 2018
- 
- 
bunnei authoredexternals: Update to SDL2-2.0.8. 
- 
bunnei authoredGL renderer: Pick the streambuffer from citra and use them. 
- 
Markus Wick authored
- 
Markus Wick authored
- 
Markus Wick authored
- 
Markus Wick authoredDon't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead. 
- 
Markus Wick authored
- 
Markus Wick authoredPlease see https://github.com/citra-emu/citra/pull/3666 for more details. 
- 
bunnei authoredgl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. 
- 
bunnei authored
- 
bunnei authored
- 
bunnei authoredCMakeLists: Change MSVC14 variable to MSVC_VERSION 
- 
bunnei authoredStub UpdateUserPresence 
- 
bunnei authoredgl_shader_decompiler: Fix GLSL compiler error with KIL instruction. 
- 
bunnei authored
- 
David Marcec authoredNeeded for Retro City Rampage to go in game 
- 
bunnei authoredSeveral Friend service fixes 
- 
bunnei authoredcore: Namespace EmuWindow 
- 
bunnei authoredgl_rasterizer: Silence implicit truncation warning in SetupShaders() 
- 
bunnei authoredGPU/Maxwell3D: Implemented an alternative set of blend factors. 
- 
bunnei authoredRasterizerGL: Ignore invalid/unset vertex attributes. 
- 
Subv authoredThese are used by nouveau and some games like SMO. 
- 
greggameplayer authored- Used by Go Vacation 
- 
Subv authoredThis should make the es2gears example not crash anymore. 
- 
bunnei authored- Used by Splatoon 2. 
- 
bunnei authored
- 
bunnei authored
- 
Lioncash authoredPreviously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers. 
- 
Lioncash authoredGets the class out of the global namespace. 
 
- 
- Aug 11, 2018
- 
- 
bunnei authoredgl_shader_decompiler: Improve handling of unknown input/output attributes. 
- 
bunnei authoredImplement render target formats RGBA8_SNORM and RG8_SNORM. 
- 
Lioncash authoredThe rest of the CMake script uses lowercase for commands (which is the general CMake style), making it more consistent with surrounding code. 
- 
Lioncash authoredUse of the MSVC14 variable is discouraged in the CMake documentation (which makes sense, since MSVC_VERSION is the more general appliable variable). 
- 
bunnei authored
- 
bunnei authoredloader: Add more descriptive errors 
- 
bunnei authoredGPU/Shader: Implemented SSY and SYNC as a set_target/jump pair. 
- 
bunnei authored- Used by Super Mario Odyssey. 
- 
bunnei authored- Used by Super Mario Odyssey. 
- 
Subv authored
- 
Subv authoredSSY sets the target label to jump to when the SYNC instruction is executed. 
 
-