- 24 Nov, 2020 12 commits
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bunnei authored
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bunnei authored
- This is used by Super Mario 3D All-Stars.
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bunnei authored
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bunnei authored
* hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
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Rodrigo Locatti authored
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
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Rodrigo Locatti authored
core: Make use of [[nodiscard]] with the System class
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Rodrigo Locatti authored
svc: Remove unnecessary [[maybe_unused]] tag
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bunnei authored
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bunnei authored
input_common: Add more missing [[maybe_unused]] from #4927.
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bunnei authored
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bunnei authored
Fixes build break due to #4927
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bunnei authored
input_common: Treat warnings as errors
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- 23 Nov, 2020 3 commits
- 22 Nov, 2020 4 commits
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liushuyu authored
... so that cmake can find the Vulkan SDK binaries
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Lioncash authored
Migrates over warnings as errors for input common to match how the common library treats warnings as errors.
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bunnei authored
patch_manager: Remove usages of the global system instance
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Morph authored
gl_rasterizer: Make floating-point literal a float
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- 21 Nov, 2020 7 commits
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bunnei authored
async_shaders: std::move data within QueueVulkanShader()
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Rodrigo Locatti authored
ci: install Vulkan SDK in MSVC build
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bunnei authored
core: Make nvservices more standardized
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liushuyu authored
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LC authored
gl_rasterizer: Remove warning of untested alpha test
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ReinUsesLisp authored
Alpha test has been proven to only affect the first render target.
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bunnei authored
shader_bytecode: Eliminate variable shadowing
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- 20 Nov, 2020 14 commits
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bunnei authored
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
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bunnei authored
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Lioncash authored
Same behavior, but constructs the threads in place instead of moving them.
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Lioncash authored
This is equivalent to moving all the contents and then clearing the vector. This avoids a redundant allocation.
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Lioncash authored
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Lioncash authored
Same behavior, but avoids redundant copies. While we're at it, we can simplify the pushing of the parameters into the pending queue.
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Lioncash authored
Gets rid of an unnecessary expansion from float to double.
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Lioncash authored
Ensures that all queried values are made use of.
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Lioncash authored
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Morph authored
configure_input_player: Use static qualifier for IsProfileNameValid()
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LC authored
Modify rumble amplification
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LC authored
common/bit_cast: Add function matching std::bit_cast without constexpr
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Rodrigo Locatti authored
maxwell_3d: Move code to separate functions and insert instead of push_back
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ReinUsesLisp authored
Add a std::bit_cast-like function archiving the same runtime results as the standard function, without compile time support. This allows us to use bit_cast while we wait for compiler support, it can be trivially replaced in the future.
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