- 22 Nov, 2018 10 commits
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bunnei authored
maxwell_3d: Implement alternate blend equations.
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bunnei authored
audout_u: Add support for multiple IAudioOut streams.
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bunnei authored
macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
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bunnei authored
- Used by Undertale.
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bunnei authored
- Used by Undertale.
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bunnei authored
- Used by Undertale.
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bunnei authored
Implemented Fast Layered Copy
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bunnei authored
common: Remove bit_set.h
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bunnei authored
kernel/handle_table: Minor changes
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Lioncash authored
This is an analog of BitSet from Dolphin that was introduced to allow iterating over a set of bits. Given it's currently unused, and given that std::bitset exists, we can remove this. If it's ever needed in the future it can be brought back.
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- 21 Nov, 2018 26 commits
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Lioncash authored
These don't depend on class state, and are effectively implementation details, so they can go into the cpp file .
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Lioncash authored
The previous handle table size is a holdover from Citra. The actual handle table construct on Horizon only allows for a maximum of 1024 entries.
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Lioncash authored
We don't need to potentially inline the teardown logic of all of the handle instances.
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bunnei authored
Use default values for unknown framebuffer pixel format
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bunnei authored
gl_shader_decompiler: Use UNIMPLEMENTED when applicable
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bunnei authored
am/applets: Minor cleanup
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bunnei authored
gl_shader_decompiler: Remove UNREACHABLE when setting RZ
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bunnei authored
common/math_util: Minor cleanup
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bunnei authored
common: Remove depencency on xbyak
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FernandoS27 authored
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Lioncash authored
Xbyak is currently entirely unused. Rather than carting it along, remove it and get rid of a dependency. If it's ever needed in the future, then it can be re-added (and likely be more up to date at that point in time).
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Lioncash authored
Gets rid of the need to use typename to access the ::type alias.
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Lioncash authored
Allows objects that contain rectangle instances to be constexpr constructible as well.
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Lioncash authored
const/constexpr variables have internal linkage by default.
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Lioncash authored
This hasn't been used since the project started, so we may as well get rid of it to keep it from bit rotting.
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bunnei authored
maxwell_3d: Initialize rasterizer color mask registers as enabled.
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ReinUsesLisp authored
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bunnei authored
am: Correct build failure
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ReinUsesLisp authored
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bunnei authored
- Fixes rendering regression with Sonic Mania.
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Lioncash authored
The interface for shared memory was changed, but another commit was merged that relied on the (previously public) internals of SharedMemory. This amends that discrepancy.
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bunnei authored
kernel/shared_memory: Make data members private, plus minor interface changes
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bunnei authored
ldr: Clean up error codes
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bunnei authored
kernel/process: Move <random> include to the cpp file
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bunnei authored
common/assert: Make the UNIMPLEMENTED macro properly assert
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bunnei authored
file_sys/card_image: Provide named members for the GamecardInfo struct
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- 20 Nov, 2018 4 commits
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Lioncash authored
Fills out the struct according to information provided by SwitchBrew
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Lioncash authored
Currently, there's no way to specify if an assertion should conditionally occur due to unimplemented behavior. This is useful when something is only partially implemented (e.g. due to ongoing RE work). In particular, this would be useful within the graphics code. The rationale behind this is it allows a dev to disable unimplemented feature assertions (which can occur in an unrelated work area), while still enabling regular assertions, which act as behavior guards for conditions or states which must not occur. Previously, the only way a dev could temporarily disable asserts, was to disable the regular assertion macros, which has the downside of also disabling, well, the regular assertions which hold more sanitizing value, as opposed to unimplemented feature assertions.
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Lioncash authored
Currently, this was only performing a logging call, which doesn't actually invoke any assertion behavior. This is unlike UNIMPLEMENTED_MSG, which *does* assert. This makes the expected behavior uniform across both macros.
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Lioncash authored
<random> isn't necesary directly within the header and can be placed in the cpp file where its needed. Avoids propagating random generation utilities via a header file.
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