- 15 Oct, 2018 10 commits
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bunnei authored
nro/nso: Minor error handling changes
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bunnei authored
crypto: Various crypto fixes for quickstart guide
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Lioncash authored
If a malformed NSO is attempted to be loaded, we shouldn't continue onwards. We should be reporting an error and bailing out.
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bunnei authored
video_core: Minor style changes
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ReinUsesLisp authored
Control Code 0xf means to unconditionally execute the instruction. This value is passed to most BRA, EXIT and SYNC instructions (among others) but this may not always be the case.
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ReinUsesLisp authored
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ReinUsesLisp authored
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Zach Hilman authored
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Lioncash authored
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Lioncash authored
This function doesn't need to care about ownership semantics, so we can just pass it a reference to the file itself, rather than a std::shared_ptr alias.
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- 14 Oct, 2018 9 commits
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bunnei authored
key_manager/partition_data_manager: Minor changes
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bunnei authored
yuzu/main: Simplify OnMenuLoadFile()
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bunnei authored
video_core: Added ASTC 5x4; 8x5 types
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bunnei authored
filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem by reference
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bunnei authored
Introduce 3D Swizzle seamlessly
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bunnei authored
svc: Implement svcGetProcessInfo
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bunnei authored
Stop all threads on svcBreak
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David Marcec authored
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this)
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FernandoS27 authored
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- 13 Oct, 2018 21 commits
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Lioncash authored
A fairly basic service function, which only appears to currently support retrieving the process state. This also alters the ProcessStatus enum to contain all of the values that a kernel process seems to be able of reporting with regards to state.
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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Lioncash authored
filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by reference Neither of these functions alter the ownership of the provided pointer, so we can simply make the parameters a reference rather than a direct shared pointer alias. This way we also disallow passing incorrect memory values like nullptr.
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Lioncash authored
We can utilize QStringList's join() function to perform all of the appending in a single function call. While we're at it, make the extension list a single translatable string and add a disambiguation comment to explain to translators what %1 actually is.
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Hexagon12 authored
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Lioncash authored
We can just reserve the memory then perform successive insertions instead of needing to use memcpy. This also avoids the need to zero out the output vector's memory before performing the insertions. We can also std::move the output std::vector into the destination so that we don't need to make a completely new copy of the vector, getting rid of an unnecessary allocation. Additionally, we can use iterators to determine the beginning and end ranges of the std::vector instances that comprise the output vector, as the end of one range just becomes the beginning for the next successive range, and since std::vector's iterator constructor copies data within the range [begin, end), this is more straightforward and gets rid of the need to have an offset variable that keeps getting incremented to determine where to do the next std::memcpy.
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Lioncash authored
Aside from emplacing elements into the map, the map itself is never actually queried for contained data.
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Lioncash authored
These are only ever read from, so we don't need to make a copy of all the keys here.
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Lioncash authored
Given it's only used in one spot and has a fairly generic name, we can just specify it directly in the function call. This also the benefit of automatically moving it.
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Lioncash authored
Commented out code shouldn't be left in without a reason indicating why in a comment.
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Lioncash authored
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Lioncash authored
Instead, we can make it part of the type and make named variables for them, so they only require one definition (and if they ever change for whatever reason, they only need to be changed in one spot).
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Lioncash authored
Given the VirtualFile instance isn't stored into the class as a data member, or written to, this can just be turned into a const reference, as the constructor doesn't need to make a copy of it.
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Lioncash authored
Orders the members in the exact order they would be initialized. This also prevents compiler warnings about this sort of thing.
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Lioncash authored
Gets unused includes out of the headers and moves them into the cpp file if they're used there instead.
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Lioncash authored
If the data is unconditionally being appended to the back of a std::vector, we can just directly insert it there without the need to insert all of the elements one-by-one with a std::back_inserter.
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Lioncash authored
If a conditional (or it's body) travels more than one line, it should be braced.
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