- 11 Jun, 2021 6 commits
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Markus Wick authored
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ReinUsesLisp authored
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Morph authored
externals: Update SDL to 2f248a2a
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lat9nq authored
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bunnei authored
cmake: Use autotools for libusb linking generally on GNU, and cleanup
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bunnei authored
Fix GCC undefined behavior sanitizer.
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- 10 Jun, 2021 9 commits
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bunnei authored
hle: service: sm: Remove redundant session reservation, etc.
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Markus Wick authored
* Wrong alignment in u64 LOG_DEBUG -> memcpy. * Huge shift exponent in stride calculation for linear buffer, unused result -> skipped. * Large shift in buffer cache if word = 0, skip checking for set bits. Non of those were critical, so this should not change any behavior. At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
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bunnei authored
- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
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bunnei authored
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
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bunnei authored
hle: kernel: KServerSession: Fix client disconnected.
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bunnei authored
- Prevents us from over decrementing num_sessions.
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bunnei authored
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bunnei authored
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bunnei authored
- Prevents a cloned session's handler from being overwritten by another disconnected session. - Fixes session handler nullptr asserts with Pokemon Sword & Shield.
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- 09 Jun, 2021 11 commits
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Ameer J authored
ci: common: Remove 7z packaging
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Mai M authored
kernel: svc: Add missing error check to CancelSynchronization.
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lat9nq authored
Use XZ instead of gzip for packing. Should save about 10 MB.
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bunnei authored
- Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior.
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lat9nq authored
Removes the 7z from being package during CI, as only .tar.xz preserves information needed on Linux, and otherwise is just extremely redundant to package in addition to the .tar.xz. This affects Linux releases and PR-verify artifacts only. MSVC releases do not use this script to my knowledge.
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Mai M authored
src/common/CMakeLists.txt: fix variable escaping
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bunnei authored
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
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bunnei authored
limitable_input_dialog: Implement character limiter
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liushuyu authored
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Morph authored
common/fs/path_util: Remove [[nodiscard]] from function with void return
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bunnei authored
configure_ui: Add translation context for file-scope strings
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- 08 Jun, 2021 9 commits
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bunnei authored
hle: kernel: Remove service thread manager and use weak_ptr.
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Lioncash authored
We can't make use of the return value here, since we don't a return value to work with.
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Lioncash authored
Allows for these strings to show up in the translation files.
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Mai M authored
yuzu qt: Start games from context menu
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bunnei authored
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bunnei authored
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bunnei authored
yuzu-cmd: Fix OpenGL rendering
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bunnei authored
- We no longer need to queue up service threads to be destroyed. - Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
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lat9nq authored
This connects the BootGame function to the context menu. In addition, there is an option to boot without using the custom configuration.
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- 07 Jun, 2021 5 commits