- May 20, 2021
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lat9nq authored
Co-authored-by:
Ameer J <52414509+ameerj@users.noreply.github.com>
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- May 19, 2021
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lat9nq authored
Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox variants of SetPerGameSetting into a template. Co-authored-by:
Ameer J <52414509+ameerj@users.noreply.github.com>
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- May 17, 2021
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lat9nq authored
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- May 16, 2021
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lat9nq authored
Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as the accuracy options for Unsafe. Debug is not allowed here as a per-game CPU accuracy.
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lat9nq authored
Originally, every time we add a per-game setting, we'd have to guard for it when setting it on the global config, and use a specific function to do it for the per-game config. This moves the global check into the ApplyPerGameSetting function so that we can use it for changing both the global and per-game states. Less work for the programmer.
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lat9nq authored
Monke brain can't remember what all of these does a year later.
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lat9nq authored
Required to make CPU accuracy and unsafe settings available to use as a per-game setting.
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- May 14, 2021
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Ameer J authored
externals: Update mbedtls to 8c88150ca
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- May 13, 2021
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Morph authored
externals: Checkout 79e8d17024 for FFmpeg
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lat9nq authored
6b6b9e593d does not exist on FFmpeg master, and tag n4.3.1 requires manually fetching all of FFmpeg's tags. `git` reports that the commit does not exist initially and can be confusing as a result. Instead, checkout the immediately previous commit from n4.3.1 on their master branch.
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bunnei authored
ssl: Stub Import(Client/Server)Pki
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Morph authored
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
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Morph authored
- Used in JUMP FORCE Deluxe Edition
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- May 12, 2021
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Morph authored
hid: Improve hardware accuracy of gestures
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- May 11, 2021
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Morph authored
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- May 10, 2021
- May 09, 2021
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Morph authored
kernel: Delete unused files
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german77 authored
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Morph authored
externals: Update SDL to 107db2d8
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lat9nq authored
Building it as a shared library causes issues distributing it to an AppImage, since linuxdeploy expects the executable to only dynamically link to system libraries. Additionally, simply dynamically linking to a library in the binary directory is bound to cause issues. Solution is to use SDL's CMake switches and build it statically. We also alias `SDL2` to `SDL2-static` on the external submodule for compatibility with the rest of the project.
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- May 08, 2021
- May 07, 2021
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bunnei authored
ldr: Simplify memory copy within LoadNro()
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- May 06, 2021
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Lioncash authored
We can use the dedicated memory function for performing copies instead of reading into a temporary buffer and then immediately writing it back out to memory. Eliminates a bit of heap memory churn.
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- May 05, 2021