- 25 Oct, 2018 12 commits
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Lioncash authored
We can just make the function accept an arbitrary ProfileManager reference and operate on that instead of tying the function to the class itself. This allows us to keep the function internal to the cpp file and removes the need to forward declare the UUID struct.
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Lioncash authored
These should be initialized to deterministic values so it's easier to catch improper behavior, as it'll always be reproducable, instead of performing uninitialized reads.
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Lioncash authored
This is a static function so we can just perform an assignment directly.
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Lioncash authored
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Lioncash authored
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Lioncash authored
These are only used within this class, so we can make them private to keep their use contained. This also gets rid of the pre-Qt5 'slot' identifier, since Qt 5's connection syntax doesn't require a function to be declared a slot anymore.
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James Rowe authored
Delete git file
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Tobias authored
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bunnei authored
service/usb: Update service function tables
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bunnei authored
service/acc: Silence compiler truncation warnings
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bunnei authored
kernel/error: Amend error return code values
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bunnei authored
rasterizer: Fix Layered Textures Loading and Cubemaps
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- 24 Oct, 2018 28 commits
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bunnei authored
game_list_worker: Use QString's formatting instead of fmt in FormatPatchNameVersions()
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Lioncash authored
Updated based off the information provided by Hexkyz on Switchbrew.
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Lioncash authored
This is just flat data, so it doesn't really need to be in the function itself. This also allows deduplicating the constant for the backup size in GetImageSize().
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Lioncash authored
Silences compiler warnings related to truncation. This also introduces a small helper function to perform the clamping of the image size.
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Lioncash authored
Allows unindenting the other branch's code.
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bunnei authored
profile_manager: Use std::optional instead of boost::optional
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bunnei authored
yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a raw pointer
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bunnei authored
time_stretch: Remove unused m_channel_count member variable
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bunnei authored
Implement PointSize Output Attribute.
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bunnei authored
graphic_breakpoints: Correct translation of strings in BreakpointModel's data() function
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bunnei authored
npad: Remove unused controller variable from OnInit()
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bunnei authored
game_list: Use QFileInfo instead of common's file functions
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bunnei authored
game_list: Make game list column headers translatable
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bunnei authored
bootmanager: Use QStringLiteral instead of std::string to represent the window title.
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bunnei authored
perf_stats: Remove unused variable within DoFrameLimiting()
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bunnei authored
aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() function
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bunnei authored
maxwell_3d/decoders: Remove unused variables
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bunnei authored
file_sys: Remove unused variables
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bunnei authored
logging/backend: Add missing services to the log filters
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Lioncash authored
Now that we've gotten the innaccurate error codes out of the way, we can finally toss away a bunch of these, trimming down the error codes to ones that are actually used and knocking out two TODO comments.
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Lioncash authored
This is more consistent with what the kernel does.
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Lioncash authored
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Lioncash authored
This is what the kernel does in this instance.
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Lioncash authored
These are now entirely unused and can be removed.
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Lioncash authored
Like with the previous change, the kernel doesn't return NOT_AUTHORIZED here. It returns INVALID_THREAD_PRIORITY.
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Lioncash authored
kernel/svc: Move and correct returned error code for invalid thread priorities in SetThreadPriority() All priority checks are supposed to occur before checking the validity of the thread handle, we're also not supposed to return ERR_NOT_AUTHORIZED here.
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Lioncash authored
The kernel appears to return 0xE601 for this situation. Particularly in svcWaitSynchronization, svcReplyAndReceive, and svcGetThreadContext
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Lioncash authored
The kernel appears to return 0xF601 for this case.
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