- 11 Sep, 2021 1 commit
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Fernando S authored
nvflinger: Use external surface format for framebuffer creation
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- 08 Sep, 2021 5 commits
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bunnei authored
renderer_vulkan: Spirv support glsl legacy attribute
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Fernando S authored
Fix blend equation enum error
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Ameer J authored
core: hle: service: buffer_queue: Improve management of KEvent.
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Feng Chen authored
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Feng Chen authored
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- 07 Sep, 2021 6 commits
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Feng Chen authored
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Feng Chen authored
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ameerj authored
The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer. Fixes homebrew using the wrong framebuffer format.
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Ameer J authored
Second part of Golden's PR #6976
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Ameer J authored
Rename all shader cache strings to pipeline cache
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Feng Chen authored
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- 06 Sep, 2021 5 commits
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Moonlacer authored
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Matías Locatti authored
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
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bunnei authored
core: cpu_manager: Use jthread.
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Feng Chen authored
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Feng Chen authored
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- 05 Sep, 2021 2 commits
- 04 Sep, 2021 2 commits
- 03 Sep, 2021 2 commits
- 02 Sep, 2021 4 commits
- 31 Aug, 2021 3 commits
- 30 Aug, 2021 3 commits
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bunnei authored
vk_blit_screen: Fix non-accelerated texture size calculation
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ameerj authored
Nested demote branches add complexity with combining the condition if it has not been initialized yet. Skip them for the time being.
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ameerj authored
This is only needed on select drivers when a fragment shader discards/demotes.
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- 29 Aug, 2021 5 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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bunnei authored
nifm/network_interface: Cleanup and populate fields in GetCurrentNetworkProfile
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bunnei authored
vp9_types: Remove unusued VP9 info struct members
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Morph authored
ngct: Stub NGCT:U service
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- 28 Aug, 2021 2 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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