- 21 Jan, 2019 2 commits
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James Rowe authored
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James Rowe authored
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- 20 Jan, 2019 9 commits
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James Rowe authored
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James Rowe authored
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bunnei authored
QT Frontend: Add a Loading screen with progressbar
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bunnei authored
gl_rasterizer_cache: Use dirty flags for framebuffers
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bunnei authored
gl_rasterizer: Use DSA for VAOs and buffers
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bunnei authored
yuzu/configuration/configure_web: Amend verification string
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bunnei authored
loader: Add getters for application banner and logo
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James Rowe authored
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James Rowe authored
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
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- 19 Jan, 2019 3 commits
- 18 Jan, 2019 2 commits
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Lioncash authored
This isn't used at all, so we can just get rid of it.
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ReinUsesLisp authored
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- 17 Jan, 2019 6 commits
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Lioncash authored
'this' isn't actually used within the lambda, since what we need from the class is already assigned within the capture section of the lambda.
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Lioncash authored
It's a common UI pattern to use an ellipsis to indicate an ongoing action, rather than just specifying the word by itself.
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Lioncash authored
Gets rid of a few indirect inclusions.
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Lioncash authored
This is a function that definitely doesn't always have a non-modifying behavior across all implementations, so this should be made non-const. This gets rid of the need to mark data members as mutable to work around the fact mutating data members needs to occur.
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Lioncash authored
Avoids the need to potentially reallocate the contained callbacks.
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Lioncash authored
These currently aren't used by anything other than the QtWebBrowser class itself, and can be made private.
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- 15 Jan, 2019 2 commits
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Zach Hilman authored
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Zach Hilman authored
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- 14 Jan, 2019 2 commits
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Hexagon12 authored
audio_core: remove unnecessary spaces on comments
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Otávio Pace authored
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- 12 Jan, 2019 1 commit
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bunnei authored
game_list: Remove a reference of a reference
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- 10 Jan, 2019 2 commits
- 09 Jan, 2019 1 commit
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ReinUsesLisp authored
There is a bug on Intel's blob driver where it fails to properly build a vertex array object if it's not bound even after creating it with glCreateVertexArrays. This workaround binds it after creating it to bypass the issue.
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- 08 Jan, 2019 8 commits
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bunnei authored
gl_global_cache: Add dummy global cache manager
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ReinUsesLisp authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Stored as signed seconds since epoch.
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- 07 Jan, 2019 2 commits
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ReinUsesLisp authored
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bunnei authored
gl_shader_cache: Use dirty flags for shaders
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