- 18 Aug, 2020 1 commit
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bunnei authored
common/fileutil: Convert namespace to Common::FS
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- 17 Aug, 2020 7 commits
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bunnei authored
common/time_zone: Simplify GetOsTimeZoneOffset()
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bunnei authored
configure_hotkeys: Don't translate empty strings
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bunnei authored
aes_util: Make use of non-template variant of Transcode
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Rodrigo Locatti authored
yuzu: Make use of qOverload where applicable
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David authored
vulkan_renderer: Async shader/graphics pipeline compilation
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bunnei authored
main: Add an option to modify the currrent game's configuration
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David authored
async_shaders: Resolve -Wpessimizing-move warning
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- 16 Aug, 2020 15 commits
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ameerj authored
Addressing feedback from Rodrigo
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bunnei authored
yuzu: Resolve -Wextra-semi warnings
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Ameer J authored
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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Lioncash authored
There's no need to translate an empty string. This just gives translators unnecessary work.
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Lioncash authored
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
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Lioncash authored
We can simplify this function down into a single line with the use of fmt. A benefit with the fmt approach is that the fmt variant of localtime is thread-safe as well, making GetOsTimeZoneOffset() thread-safe as well.
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Lioncash authored
While we're in the same area, we can ensure GameDir member variables are always initialized to consistent values.
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bunnei authored
common: Make use of [[nodiscard]] where applicable
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bunnei authored
maxwell_3d: Resolve -Wextra-semi warning
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lat9nq authored
Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game. Thanks to @BSoDGamingYT for reminding me to do this.
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- 15 Aug, 2020 8 commits
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Lioncash authored
Seems like all compilers don't support std::span yet.
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Lioncash authored
Now that clang-format makes [[nodiscard]] attributes format sensibly, we can apply them to several functions within the common library to allow the compiler to complain about any misuses of the functions.
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bunnei authored
core: Resolve several -Wextra-semi warnings
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bunnei authored
software_keyboard: Resolve a pessimizing move warning
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bunnei authored
system_control: Make functions internally linked where applicable
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bunnei authored
kernel/scheduler: Mark SchedulerLock constructor as nodiscard
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bunnei authored
lz4_compression/zstd_compression: Make use of std::span in interfaces
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bunnei authored
CMakeLists: Update fmt to 7.0.3
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- 14 Aug, 2020 9 commits
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bunnei authored
textures/decoders: Fix block linear to pitch copies
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Lioncash authored
Eliminates a verbose function cast.
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bunnei authored
time_zone_content_manager: Collapse auto and default case
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Lioncash authored
Prevents a useless self-assignment from occurring.
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Lioncash authored
Keeps the library up to date and fixes a few bugs
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Lioncash authored
A std::vector created in place like this is already an rvalue and doesn't need to be moved.
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Lioncash authored
We can amend one of the cascade macros to require semicolons in order to compile. In other cases, we can just remove the superfluous semicolons.
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Lioncash authored
Prevents pessimization of the move constructor (which thankfully didn't actually happen in practice here, given std::thread isn't copyable).
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Lioncash authored
Semicolons after a function definition aren't necessary.
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