- 14 Oct, 2018 2 commits
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Zach Hilman authored
Falls back to title ID + 0x1000, which is what HOS does.
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Zach Hilman authored
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- 13 Oct, 2018 4 commits
- 12 Oct, 2018 10 commits
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FernandoS27 authored
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bunnei authored
Fixed incorrect types for svcBreak
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Lioncash authored
These only exist to ferry data into a Process instance and end up going out of scope quite early. Because of this, we can just make it a plain struct for holding things and just std::move it into the relevant function. There's no need to make this inherit from the kernel's Object type.
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bunnei authored
Passing an invalid nmap handle to Remap should throw an error
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bunnei authored
thread: Remove unnecessary memset from ResetThreadContext()
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bunnei authored
Added error codes for nvmap
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Lioncash authored
Regular value initialization is adequate here for zeroing out data. It also has the benefit of not invoking undefined behavior if a non-trivial type is ever added to the struct for whatever reason.
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David Marcec authored
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David Marcec authored
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Lioncash authored
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- 11 Oct, 2018 11 commits
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bunnei authored
HwOpus, Implemented DecodeInterleavedWithPerformance
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bunnei authored
svc: Add missing address range sanitizing checks to MapMemory/UnmapMemory
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bunnei authored
nvhost_as_gpu: Flush/invalidate CPU VAddr on UnmapBuffer.
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bunnei authored
gl_shader_decompiler: Implement VMAD
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David Marcec authored
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David Marcec authored
Added error for invalid nmap handles
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ReinUsesLisp authored
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bunnei authored
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David Marcec authored
Used by sonic ages
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bunnei authored
Fixed block height settings for RenderTargets and Depth Buffers
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Lioncash authored
This adds the missing address range checking that the service functions do before attempting to map or unmap memory. Given that both service functions perform the same set of checks in the same order, we can wrap these into a function and just call it from both functions, which deduplicates a little bit of code.
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- 10 Oct, 2018 11 commits
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bunnei authored
Implemented Scissor Testing
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bunnei authored
gl_shader_decompiler: Implement geometry shaders
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bunnei authored
kernel/thread: Use a regular pointer for the owner/current process
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Lioncash authored
There's no real need to use a shared pointer in these cases, and only makes object management more fragile in terms of how easy it would be to introduce cycles. Instead, just do the simple thing of using a regular pointer. Much of this is just a hold-over from citra anyways. It also doesn't make sense from a behavioral point of view for a process' thread to prolong the lifetime of the process itself (the process is supposed to own the thread, not the other way around).
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bunnei authored
ips_layer: Silence truncation and conversion warnings
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bunnei authored
patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptr
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FernandoS27 authored
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David Marcec authored
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David Marcec authored
signal_debugger seems like a more fitting name
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David Marcec authored
svcBreak reason should be a u32, not a u64.
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FernandoS27 authored
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
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- 09 Oct, 2018 2 commits