- 17 Nov, 2018 1 commit
-
-
bunnei authored
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
-
- 16 Nov, 2018 17 commits
-
-
bunnei authored
Port citra-emu/citra#4426: "Common/Bitfield: store value as unsigned type"
-
Mat M authored
Implement SetMemoryPermission
-
bunnei authored
gl_rasterizer_chache: Minor cleanup
-
bunnei authored
textures/decoders: Minor cleanup
-
bunnei authored
game_list: Optimize game list refresh
-
bunnei authored
gl_state: Amend compilation warnings
-
bunnei authored
file_sys/errors: Clean up error code values
-
bunnei authored
Added SetIsPalmaAllConnectable, SetPalmaBoostMode
-
Weiyi Wang authored
Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
-
David Marcec authored
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
-
Hexagon12 authored
Fixed switching operation modes when not running a game
-
David Marcec authored
The service manager seems to be a nullptr before a game boots
-
Lioncash authored
Rather than keeping around unused values, we can just introduce them as needed.
-
Lioncash authored
There's no real point to keeping the separate enum around, especially given the name of the error code itself is supposed to document what the value actually represents.
-
Lioncash authored
Keeps filesystem-related error codes in one spot.
-
David authored
* Fixed priority switching edge case for handheld We accidently used controller index instead of npad id * Moved NPadIdToIndex
-
bunnei authored
csrng: Use random integer distribution instead of raw engine
-
- 15 Nov, 2018 9 commits
-
-
Zach Hilman authored
Prevents returning the same value every single call.
-
bunnei authored
kernel/thread: Deduplicate scheduler switching code
-
bunnei authored
patch_manager: Add support for dumping uncompressed NSOs
-
bunnei authored
service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
-
Frederic Laing authored
-
Frederic Laing authored
-
bunnei authored
Improved GPU Caches lookup Speed
-
bunnei authored
acc/profile_manager: Minor cleanup-related changes
-
bunnei authored
service/acc: Correct error case within TrySelectUserWithoutInteraction()
-
- 14 Nov, 2018 13 commits
-
-
bunnei authored
yuzu/configure_system: Mark the entropy mask string as nontranslatable
-
Lioncash authored
empty() in this case will always return false, since the returned container is a std::array. Instead, check if all given users are invalid before returning the error code.
-
Lioncash authored
-
Lioncash authored
Avoids relying on fmt always being indirectly included.
-
bunnei authored
nfp: Correct erroneous sizeof expression within GetTagInfo()
-
bunnei authored
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate
-
bunnei authored
service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
-
Lioncash authored
There's no need for translators to concern themselves with the validation mask used by the entry field.
-
bunnei authored
common/string_util: Minor cleanup
-
bunnei authored
svc: Use proper random entropy generation algorithm
-
Lioncash authored
The previous expression would copy sizeof(size_t) amount of bytes (8 on a 64-bit platform) rather than the full 10 bytes comprising the uuid member. Given the source and destination types are the same, we can just use an assignment here instead.
-
Lioncash authored
Based off RE, they both currently go through the same codepath with no difference in behavior.
-
Lioncash authored
-