- Dec 20, 2015
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Lioncash authored
LDRT/LDRBT/STRBT/STRT should simulate the load or store as if the host CPU is in user mode. STRT is also allowed to use the PC as an operand
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- Dec 13, 2015
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Yuri Kunde Schlesner authored
svc: Fix compilation with LOG_TRACE enabled
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- Dec 12, 2015
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Lioncash authored
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- Dec 10, 2015
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Yuri Kunde Schlesner authored
OpenGL: Flip framebuffers during transfer rather than when rendering
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- Dec 08, 2015
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bunnei authored
GPU/PrimitiveAssembler: Fixed drawing triangle fans.
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Yuri Kunde Schlesner authored
VideoCore: Unify interface to OpenGL and SW rasterizers
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Yuri Kunde Schlesner authored
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
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- Dec 07, 2015
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bunnei authored
dyncom: Miscellaneous minor changes
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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- Dec 06, 2015
- Dec 05, 2015
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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- Dec 04, 2015
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bunnei authored
Services/Cam: Added new log type and camera enums from 3dbrew.
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- Dec 02, 2015
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bunnei authored
PICA: Properly emulate 1-stage delay in the combiner buffer
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- Dec 01, 2015
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Yuri Kunde Schlesner authored
This was discovered and verified by @fincs. The tev combiner buffer actually lags behind by one stage, meaning stage 1 reads the initial color, stage 2 reads stage 0's output, and so on. Fixes character portraits in Fire Emblem: Awakening and world textures in Zelda: ALBW. Closes #1140.
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Yuri Kunde Schlesner authored
Kernel: Implement svcGetSystemInfo
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Yuri Kunde Schlesner authored
This makes smealum/ctrulib@b96dd51d3349961189d4ab1bc2a5c45deff21c09 work with Citra.
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- Nov 29, 2015
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Mathew Maidment authored
armstate: Zero out the registers on creation
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Lioncash authored
std::array isn't always guaranteed to explicitly zero out it's contents without an initializer list.
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Subv authored
The VFP registers are 64 bits each, and there are 32 of them.
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bunnei authored
csnd_snd: Get rid of type punning
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bunnei authored
Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
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- Nov 27, 2015
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archshift authored
ScanDirectoryTreeAndCallback, before this change, coupled error/return codes and actual return values (number of entries found). This caused confusion and difficulty interpreting the precise way the function worked. Supersedes, and closes #1255.
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- Nov 26, 2015
- Nov 25, 2015
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Pierre de La Morinerie authored
The support for GL_ARB_explicit_uniform_location is not that good (53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location). This fix the shader compilation on Intel HD 4000 (#1222).
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- Nov 24, 2015
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bunnei authored
Add stub functions for Initialize and GenerateRandomData in ssl:C
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- Nov 23, 2015
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Subv authored
Followup to #1102 Original author @mailwl
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- Nov 22, 2015
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polaris- authored
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bunnei authored
Fix read and write register blocks in gdbstub
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bunnei authored
Add Initialize and GenerateRandomData function names to ssl:C
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polaris- authored
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polaris- authored
Previously, the padding wasn't correctly accounted for which caused the gdbstub to read and write everything after R15 (starting with the dummy FPA registers) incorrectly, which caused CPSR to not be handled correctly. Everything appears to be working as expected with this change.
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- Nov 19, 2015
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bunnei authored
Shaders: Use UBOs instead of individual uniforms in the generated frag shaders
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