- 14 Dec, 2022 1 commit
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lat9nq authored
Moves icon path to ~/.local/share/icons, though I'm opting to avoid using the game title for the icon and desktop entry name as that would cause filenames such as "yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
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- 13 Dec, 2022 3 commits
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lat9nq authored
This creates a Desktop Entry file and a PNG icon for the entry when the user right-clicks a game and selects "Create Shortcut -> Create {Application,Desktop} Shortcut". This uses the current executable's path to create the shortcut. yuzu qt: Add more error checking and OS gating for shortcuts main: Remove FreeBSD gating for shortcuts I'm not going to test FreeBSD, so I don't know if they follow Freedesktop.org or not. I just have to let someone else verify that it works there and let them enable it. main: Move shortcut function to its own function This function should really be in a common library, at least among frontends. main: Remove image manip references main: Fix difference in MinGW and native GCC versions main: Fix negation in creat shortcut Addresses review comment Co-authored-by: Jan Beich <jbeich@FreeBSD.org> main: Re-enable freedesktop shorcuts for FreeBSD
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liamwhite authored
yuzu: Make unlimited frame rate non persistent between game boots
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Narr the Reg authored
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- 12 Dec, 2022 5 commits
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bunnei authored
general: improve handling of system startup failure
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bunnei authored
video_core: Adjust topology update logic and Adjust Clear Manage
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liamwhite authored
input_common: Filter SDL GUID
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Narr the Reg authored
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Mai authored
video_core: fix off by one in anisotropic filtering amount
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- 11 Dec, 2022 5 commits
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Mai authored
cmake: make OpenGL loader optional
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Mai authored
memory: correct semantics of data cache management operations
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Liam authored
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Matías Locatti authored
video_core: Integrate SMAA
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Liam authored
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- 10 Dec, 2022 7 commits
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Mai authored
cmake: enable faster linkers if available
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Liam authored
Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
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Liam authored
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Mai authored
memory: remove DEBUG_ASSERT pointer test
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Mai authored
audio_core: remove explicitly defaulted and implicitly deleted constructors
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Liam authored
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Liam authored
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- 09 Dec, 2022 4 commits
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liamwhite authored
Fix compilation error
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bunnei authored
Correctly unlock mutex before its destruction
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Salvage authored
Correctly unlock mutex before its destruction As per https://en.cppreference.com/w/cpp/thread/mutex/~mutex destroying a locked mutex is undefined behavior and MSVC++ decides to throw in this case Swap out unique for scoped lock and readd comment
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Salvage authored
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- 08 Dec, 2022 6 commits
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Liam authored
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
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FengChen authored
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FengChen authored
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FengChen authored
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Fernando S authored
video_core: Implement maxwell3d draw manager and split draw logic
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Feng Chen authored
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- 07 Dec, 2022 1 commit
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Morph authored
vulkan_common: quiet some validation errors
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- 06 Dec, 2022 8 commits
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Liam authored
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merry authored
core: add option to break on unmapped access
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Fernando S authored
vulkan_common: further initialization tweaks
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liamwhite authored
reporter: Eliminate undefined behavior in SaveErrorReport
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liamwhite authored
applets: Extract callback types into aliases
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liamwhite authored
emulated_console/emulated_controller: std::move ParamPackage instances where applicable
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liamwhite authored
kernel: Ensure relevant class members are always initialized on construction
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liamwhite authored
cmake: correct find modules
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