- 23 Jan, 2020 1 commit
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Michael Scire authored
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require that the argument region be populated. Failure to do so results in an integer underflow in argument count, and eventually an unmapped read at 0x800000000. Providing this default fixes this. Note that the behavior of official software is as yet unverified, arguments-wise.
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- 22 Jan, 2020 3 commits
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Zach Hilman authored
GUI: fix minor issues with dark themes + rename and reorder themes
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Bartosz Kaszubowski authored
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Bartosz Kaszubowski authored
GUI: rename and reorder themes
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- 21 Jan, 2020 1 commit
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Fernando Sahmkow authored
vk_blit_screen: Initial implementation
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- 20 Jan, 2020 10 commits
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ReinUsesLisp authored
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bunnei authored
time: Fix month off-by-one error.
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bunnei authored
- Fixes timestamp in ZLA and Astral Chain saves.
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bunnei authored
yuzu_qt: config: Move audio to its own tab.
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Bartosz Kaszubowski authored
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
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bunnei authored
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
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bunnei authored
vk_graphics_pipeline: Set front facing properly
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bunnei authored
- We have some important audio settings, makes them more discoverable.
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bunnei authored
service: time: Rewrite implementation of glue services.
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ReinUsesLisp authored
This abstraction takes care of presenting accelerated and non-accelerated or "framebuffer" images to the Vulkan swapchain.
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- 19 Jan, 2020 5 commits
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bunnei authored
vk_rasterizer: Implement Vulkan's rasterizer
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Bartosz Kaszubowski authored
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
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Bartosz Kaszubowski authored
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
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Bartosz Kaszubowski authored
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309) * GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings
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ReinUsesLisp authored
Also updates sirit to include atomic instructions.
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- 18 Jan, 2020 16 commits
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Fernando Sahmkow authored
gl_shader_decompiler: Fix decompilation of condition codes
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bunnei authored
gl_state: Use bool instead of GLboolean
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ReinUsesLisp authored
This fixes template resolution considering GLboolean an integer instead of a bool.
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ReinUsesLisp authored
Front face was being forced to a certain value when cull face is disabled. Set a default value on initialization and drop the forcefully set front facing value with culling disabled.
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bunnei authored
GUI: add few missing hotkeys to main menu
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bunnei authored
core/hle/kernel: Simplify PhysicalMemory usages.
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Markus Wick authored
This allows us to create a fastmem arena within the memory.cpp helpers.
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Markus Wick authored
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Markus Wick authored
It is currently a std::vector, however we might want to replace it with a more fancy allocator. So we can't use the C++ iterators any more.
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bunnei authored
gl_state: Implement PROGRAM_POINT_SIZE
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bunnei authored
shader/memory: Implement ATOMS.ADD.U32
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bunnei authored
Remove unused CPU Vendor string and telemtry field
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James Rowe authored
The information is duplicated in the brand string and the telemetry field is unused
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ReinUsesLisp authored
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ReinUsesLisp authored
Use Visit instead of reimplementing it. Fixes unimplemented negations for condition codes.
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bunnei authored
Add headbar icon on Linux
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- 17 Jan, 2020 4 commits
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TotalCaesar659 authored
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bunnei authored
gl_texture_cache: Minor fixes and style changes
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bunnei authored
format_lookup_table: Fix ZF32_X24S8 component types
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ReinUsesLisp authored
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes care of joining all parts of the backend and rendering accordingly on demand.
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