- 16 May, 2021 1 commit
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ameerj authored
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms.
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- 14 May, 2021 1 commit
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Ameer J authored
externals: Update mbedtls to 8c88150ca
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- 13 May, 2021 5 commits
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Morph authored
externals: Checkout 79e8d17024 for FFmpeg
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lat9nq authored
6b6b9e593d does not exist on FFmpeg master, and tag n4.3.1 requires manually fetching all of FFmpeg's tags. `git` reports that the commit does not exist initially and can be confusing as a result. Instead, checkout the immediately previous commit from n4.3.1 on their master branch.
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bunnei authored
ssl: Stub Import(Client/Server)Pki
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Morph authored
configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
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Morph authored
- Used in JUMP FORCE Deluxe Edition
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- 12 May, 2021 1 commit
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Morph authored
hid: Improve hardware accuracy of gestures
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- 11 May, 2021 1 commit
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Morph authored
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- 10 May, 2021 2 commits
- 09 May, 2021 5 commits
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Morph authored
kernel: Delete unused files
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german77 authored
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Morph authored
externals: Update SDL to 107db2d8
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lat9nq authored
Building it as a shared library causes issues distributing it to an AppImage, since linuxdeploy expects the executable to only dynamically link to system libraries. Additionally, simply dynamically linking to a library in the binary directory is bound to cause issues. Solution is to use SDL's CMake switches and build it statically. We also alias `SDL2` to `SDL2-static` on the external submodule for compatibility with the rest of the project.
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- 08 May, 2021 3 commits
- 07 May, 2021 1 commit
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bunnei authored
ldr: Simplify memory copy within LoadNro()
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- 06 May, 2021 1 commit
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Lioncash authored
We can use the dedicated memory function for performing copies instead of reading into a temporary buffer and then immediately writing it back out to memory. Eliminates a bit of heap memory churn.
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- 05 May, 2021 19 commits
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
fixup! common: intrusive_red_black_tree: Disable static_assert that will not evaluate as constant on MSVC.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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