- 24 Nov, 2020 4 commits
- 23 Nov, 2020 2 commits
- 22 Nov, 2020 4 commits
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liushuyu authored
... so that cmake can find the Vulkan SDK binaries
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Lioncash authored
Migrates over warnings as errors for input common to match how the common library treats warnings as errors.
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bunnei authored
patch_manager: Remove usages of the global system instance
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Morph authored
gl_rasterizer: Make floating-point literal a float
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- 21 Nov, 2020 7 commits
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bunnei authored
async_shaders: std::move data within QueueVulkanShader()
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Rodrigo Locatti authored
ci: install Vulkan SDK in MSVC build
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bunnei authored
core: Make nvservices more standardized
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liushuyu authored
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LC authored
gl_rasterizer: Remove warning of untested alpha test
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ReinUsesLisp authored
Alpha test has been proven to only affect the first render target.
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bunnei authored
shader_bytecode: Eliminate variable shadowing
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- 20 Nov, 2020 14 commits
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bunnei authored
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
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bunnei authored
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Lioncash authored
Same behavior, but constructs the threads in place instead of moving them.
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Lioncash authored
This is equivalent to moving all the contents and then clearing the vector. This avoids a redundant allocation.
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Lioncash authored
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Lioncash authored
Same behavior, but avoids redundant copies. While we're at it, we can simplify the pushing of the parameters into the pending queue.
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Lioncash authored
Gets rid of an unnecessary expansion from float to double.
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Lioncash authored
Ensures that all queried values are made use of.
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Lioncash authored
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Morph authored
configure_input_player: Use static qualifier for IsProfileNameValid()
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LC authored
Modify rumble amplification
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LC authored
common/bit_cast: Add function matching std::bit_cast without constexpr
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Rodrigo Locatti authored
maxwell_3d: Move code to separate functions and insert instead of push_back
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ReinUsesLisp authored
Add a std::bit_cast-like function archiving the same runtime results as the standard function, without compile time support. This allows us to use bit_cast while we wait for compiler support, it can be trivially replaced in the future.
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- 19 Nov, 2020 5 commits
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bunnei authored
virtual_buffer: Do nothing on resize() calls with same sizes
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bunnei authored
- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
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german77 authored
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Lioncash authored
Prevents us from churning memory by freeing and reallocating a memory block that would have already been adequate as is.
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bunnei authored
page_table: Allow page tables to be moved
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- 18 Nov, 2020 4 commits
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Lioncash authored
With this, only 19 usages of the global system instance remain within the core library. We're almost there.
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Lioncash authored
This is a static member function, so we don't need use an existing instance to call this function.
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bunnei authored
Project Mjölnir: Part 3 - Controller Profiles and Vibration Rework
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Lioncash authored
VirtualBuffer makes use of VirtualAlloc (on Windows) and mmap() (on other platforms). Neither of these ensure that non-trivial objects are properly constructed in the allocated memory. To prevent potential undefined behavior occurring due to that, we can add a static assert to loudly complain about cases where that is done.
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