- 15 Jan, 2022 3 commits
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bunnei authored
hle: kernel: Fix service_threads access to be thread safe V2.
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bunnei authored
service/hid: Decrease motion update rate
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bunnei authored
- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock. - With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves. - Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
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- 14 Jan, 2022 5 commits
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Mai M authored
hle: kernel: Fix service_threads access to be thread safe.
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Mai M authored
Kernel Memory Updates (Part 2): SetProcessMemoryPermission, update permissions, and other minor changes.
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bunnei authored
- CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe. - Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed.
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bunnei authored
yuzu: main: Increase the open file limit on Windows to 8192
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bunnei authored
core/hid: Reduce gyro threshold even more
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- 13 Jan, 2022 1 commit
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Narr the Reg authored
Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
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- 12 Jan, 2022 7 commits
- 11 Jan, 2022 2 commits
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Alexandre Bouvier authored
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bunnei authored
yuzu: Add controller hotkeys
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- 10 Jan, 2022 4 commits
- 08 Jan, 2022 8 commits
- 07 Jan, 2022 6 commits
- 06 Jan, 2022 4 commits
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Fernando S authored
video_core/memory_manager: Fixes for sparse memory management
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Mai M authored
externals/dynarmic: update to the latest revision
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liushuyu authored
... to resolve compilation errors with fmt 8.1
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bunnei authored
configure_per_game: Initialize tabs after loading custom configuration
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