- 15 Mar, 2022 23 commits
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bunnei authored
- Fixes a crash where on subsequent boots, long-lived host threads would have their dummy threads freed.
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bunnei authored
- It is not impossible to leak kernel objects, so this is not really any issue anymore (albeit, still interesting).
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bunnei authored
core: hle: kernel: Make object list container global and ensure it is reset on each emulation session.
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bunnei authored
- These are now allocated/managed by emulated memory, so we do not need to track and free them on shutdown.
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bunnei authored
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bunnei authored
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bunnei authored
core: hle: kernel: k_page_table: Add implementations of MapPages, UnmapPages, and FindFreeArea for TLS.
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bunnei authored
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bunnei authored
core: hle: kernel: Update init_slab_heap, use device memory, and add KThreadLocalPage and KPageBuffer. - Refreshes our slab initialization code to latest known behavior. - Moves all guest kernel slabs into emulated device memory. - Adds KThreadLocalPage and KPageBuffer, which we will use for accurate TLS management.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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- 14 Mar, 2022 7 commits
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Fernando S authored
rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
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Fernando S authored
Initial support for Wii Hagi emulator
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bunnei authored
Shader decompiler: Fix storage tracking in deko3d.
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byte[] authored
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Fernando S authored
dynarmic: Reduce size of code caches
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byte[] authored
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Liam authored
This fixes some incorrect rendering in Sunshine
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- 13 Mar, 2022 5 commits
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Merry authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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bunnei authored
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
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merry authored
config: Write dynarmic exclusive memory configs
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- 12 Mar, 2022 5 commits
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ameerj authored
Ensures the configs are written and saved between boots
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ameerj authored
ImageFetch offsets for 2D array coordinates have a different composite size than the coordinates. The rescaling pass was not taking this into account. Fixes broken shaders when scaling is enabled in Astral Chain, and likely other titles.
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ameerj authored
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bunnei authored
cpu_detect: Add additional x86 flags and telemetry
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Liam authored
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