- 04 Nov, 2021 8 commits
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Morph authored
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bunnei authored
core: Reduce unused header includes
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bunnei authored
service/acc: Rename Unknown160 to InitializeApplicationInfoV2
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german77 authored
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Fernando S authored
service: acc: Stub acc:u0 '160'
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Morph authored
- Used by Animal Crossing: New Horizons v2.0.0 Since the name is currently unknown, '160' is used as a placeholder.
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ameerj authored
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ameerj authored
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- 03 Nov, 2021 2 commits
- 02 Nov, 2021 8 commits
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bunnei authored
ShaderCache: Order Phi Arguments from farthest away to nearest.
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Mai M authored
gl_rasterizer: Remove unused includes
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Mai M authored
common, result: Implement a subset of std::expected and use it in ResultVal
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Morph authored
This is made obsolete by the presence of implicit constructors.
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Morph authored
This amends the documentation slightly to reflect the updated interface.
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Morph authored
Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this. This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
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Morph authored
This implementation is based on and is a subset of the proposed implementation of std::expected https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
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bunnei authored
Fix memory leak v2
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- 01 Nov, 2021 5 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Morph authored
This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified.
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Mai M authored
Update translations (2021-11-01)
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The yuzu Community authored
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- 31 Oct, 2021 2 commits
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Fernando Sahmkow authored
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bunnei authored
profile_manager: Resize any image bigger than 256p
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- 30 Oct, 2021 5 commits
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Fernando S authored
emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
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bunnei authored
yuzu_cmd, yuzu qt: Use SDL to disable the screen saver
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bunnei authored
file_sys/ns: Add Brazilian Portuguese to the list of ApplicationLanguage
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lat9nq authored
Disables the screen saver when a game boots using SDL2 so that it works on any supported platform.
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bunnei authored
hle/result: Remove cv-qualifiers from Arg in MakeResult
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- 29 Oct, 2021 8 commits
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german77 authored
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bunnei authored
hle/result: Add move assignment operator in ResultVal
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bunnei authored
gl_device: Force GLASM on NVIDIA drivers 495-496
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Mai M authored
CMakeLists: Document the /GT compile option
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Morph authored
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Morph authored
Build System: Build with JCC Erratum Mitigation
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Morph authored
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Morph authored
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
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- 28 Oct, 2021 2 commits
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Ameer J authored
per_game_ui: Geometry Property Removal and Minor Rewording to the Per Game UI
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lat9nq authored
GLSL shaders currently do not render correctly on the recent NVIDIA drivers. This adds a check that forces assembly shaders for these drivers since they seem unaffected and adds a warning informing of the decision. Developers can disable the check by enabling graphics debugging.
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