- 28 May, 2023 1 commit
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ameerj authored
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache. In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
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- 26 May, 2023 5 commits
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Matías Locatti authored
vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
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Matías Locatti authored
texture_cache: process aliases and overlaps in the correct order
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Matías Locatti authored
shader_recompiler: fix copy-paste error
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Liam authored
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bunnei authored
Add a 5ms tiemout to the DSP processing wait
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- 25 May, 2023 10 commits
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bunnei authored
input_common: Implement amiibo writing
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liamwhite authored
Don't exit when using "-u" option in yuzu-cmd
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Fernando S authored
video_core: don't garbage collect during configuration
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Ariel Cabello authored
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liamwhite authored
Add short "-u" option for yuzu_cmd.
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Liam authored
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Ariel Cabello authored
The -u short option was documented but not implemented in yuzu_cmd. The same long option --user worked before.
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bunnei authored
service: nfc: Remove encryption key requirement
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bunnei authored
Texture cache: revert wrong acceleration assumption
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bunnei authored
Texture Cache Util: Fix block depth adjustment on slices.
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- 24 May, 2023 6 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando S authored
video_core: tune garbage collection aggressiveness
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Fernando S authored
k_memory_block_manager: remove auditing calls
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Fernando S authored
video_core: add ASTC recompression
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- 23 May, 2023 7 commits
- 22 May, 2023 5 commits
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Liam authored
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Liam authored
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Narr the Reg authored
input_common: Map motion with relative values not absolute ones
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scorpion81 authored
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises). But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
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Narr the Reg authored
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- 21 May, 2023 1 commit
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liamwhite authored
externals: update cubeb (again)
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- 20 May, 2023 3 commits
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Danila Malyutin authored
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GPUCode authored
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german77 authored
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- 19 May, 2023 1 commit
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bunnei authored
input_common: Fix pro controller amiibo support
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- 18 May, 2023 1 commit
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Danila Malyutin authored
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