- 24 Sep, 2020 1 commit
-
-
ReinUsesLisp authored
When HEADER_GENERATOR was included in the DEPENDS section of custom commands, msbuild assumed this was always modified. Changing this file is not common so we can remove it from there.
-
- 23 Sep, 2020 12 commits
-
-
bunnei authored
Add automap feature for GC adapter
-
Rodrigo Locatti authored
memory: Resolve a -Wdocumentation warning
-
Rodrigo Locatti authored
install_dialog: Remove unused function prototype
-
Rodrigo Locatti authored
game_list: Eliminate redundant argument copies
-
Lioncash authored
memory doesn't exist as a parameter any more.
-
Lioncash authored
Allows the compiler to warn against cases where the return value isn't used (which would be a bug).
-
Lioncash authored
This function doesn't have an implementation, so it can be removed to prevent others from unintentionally using it.
-
Lioncash authored
Makes the naming consistent with the rest of the functions that are present.
-
Lioncash authored
Several functions can be taken by const reference to avoid copies
-
Rodrigo Locatti authored
control_flow: Make use of std::move in InsertBranch()
-
Lioncash authored
Places data structures where they'll eventually be moved to to avoid needing to even move them in the first place.
-
Lioncash authored
Avoids unnecessary atomic increments and decrements.
-
- 22 Sep, 2020 4 commits
-
-
Rodrigo Locatti authored
General: Make use of std::nullopt where applicable
-
Lioncash authored
Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals.
-
bunnei authored
ips_layer: Eliminate a redundant copy in Parse()
-
Lioncash authored
Prevents unnecessary copying of the line being parsed.
-
- 21 Sep, 2020 2 commits
-
-
bunnei authored
submission_package: Account for multi-content NSPs
-
Rodrigo Locatti authored
renderer_opengl: Remove emulated mailbox presentation
-
- 20 Sep, 2020 2 commits
-
-
bunnei authored
hid: Implement Get/SetNpadHandheldActivationMode
-
ReinUsesLisp authored
Emulated mailbox presentation was causing performance issues on Nvidia's OpenGL driver. Remove it.
-
- 19 Sep, 2020 1 commit
-
-
bunnei authored
Test: Decrease pad_update_ns
-
- 18 Sep, 2020 11 commits
-
-
german authored
-
Rodrigo Locatti authored
fermi_2d: Make use of designated initializers
-
Lioncash authored
Same behavior, less repetition. We can also ensure all members of Config are initialized.
-
Morph authored
- Used in Clubhouse Games: 51 Worldwide Classics
-
David authored
configure_input_player: Fixes motion mapping using ConfigureButtonClick
-
Morph authored
-
bunnei authored
configure_input_player: Re-add "Clear" context menu option
-
bunnei authored
am: Stub GetPreviousProgramIndex
-
Morph authored
- Used in Super Mario 3D All-Stars
-
Morph authored
The context menu was removed in Mjölnir Part 1 as part of the input rewrite as we were unaware of it's usage statistics. However, as this was the only way to clear the inputs of individual buttons, this PR will re-add it back in.
-
Morph authored
Previously we assumed a submission package can only contain one Program NCA with a single TitleID. However, Super Mario 3D All-Stars contains four Program NCAs, each with their unique TitleIDs. This accounts for the existence of multi-content games such as this one. - Fixes booting Super Mario 3D All-Stars from the games list.
-
- 17 Sep, 2020 7 commits
-
-
Rodrigo Locatti authored
arm_dynarmic_cp15: Initialize member variables
-
Rodrigo Locatti authored
service/sm: Eliminate dependency on the global system instance
-
Rodrigo Locatti authored
service: Remove unused funcation
-
Rodrigo Locatti authored
command_generator/nfp: Eliminate unnecessary copies
-
Rodrigo Locatti authored
decoder/texture: Eliminate narrowing conversion in GetTldCode()
-
Rodrigo Locatti authored
decode/image: Eliminate switch fallthrough in DecodeImage()
-
bunnei authored
hid/configuration: Implement motion controls to HID
-