- 04 Mar, 2020 1 commit
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bunnei authored
video_core: Implement more scaled attribute formats
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- 03 Mar, 2020 1 commit
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bunnei authored
ARM_Interface: Cache the JITs instead of deleting/recreating.
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- 02 Mar, 2020 1 commit
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bunnei authored
Port citra-emu/citra#5097: "Update README.md"
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- 01 Mar, 2020 1 commit
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Tobias authored
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- 28 Feb, 2020 5 commits
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bunnei authored
audio_core: interpolate: Improvements to fix audio crackling.
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bunnei authored
renderer_opengl: Fix SRGB presentation frame tracking.
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bunnei authored
- Fixes SRGB in Super Smash Bros. Ultimate.
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bunnei authored
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
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bunnei authored
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- 27 Feb, 2020 2 commits
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Morph authored
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
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Nguyen Dac Nam authored
* shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com>
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- 26 Feb, 2020 16 commits
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bunnei authored
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bunnei authored
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Fernando Sahmkow authored
This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled.
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bunnei authored
shader: implement LOP3 fast replace for old function
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bunnei authored
InputCommon: analog_from_button get direction implementation
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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- 25 Feb, 2020 5 commits
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Mat M authored
video_core/surface: Add R32_SINT render target format
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Mat M authored
video_core/gpu: Remove unused functions
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ReinUsesLisp authored
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ReinUsesLisp authored
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bunnei authored
texture: Implement R32I
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- 24 Feb, 2020 2 commits
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bunnei authored
texture_cache: Implement layered framebuffer attachments
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ReinUsesLisp authored
While changing this, fix assert in vk_shader_decompiler. We now know scaled formats are expected to be float in shaders attributes.
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- 23 Feb, 2020 4 commits
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bunnei authored
vk_shader_decompiler: Implement Layer output attribute
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bunnei authored
surface_base: Implement texture buffer flushes
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bunnei authored
Kernel: Refactors and Implement a TimeManager and SchedulerLocks
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bunnei authored
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others. - Addresses followup issues from #3310.
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- 22 Feb, 2020 2 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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