- Aug 15, 2018
- 
- 
bunnei authoredloader: Make ResultStatus directly compatible with fmt 
- 
bunnei authoredCore::CoreTiming: add UnscheduleEventThreadsafe 
- 
bunnei authoredsm/controller: Correct return value of QueryPointerBufferSize 
- 
bunnei authoredShaders: Implemented I2F_C and F2I_C, along with the negation bits of the conversion instructions. 
- 
bunnei authoredkernel/server_session: Add IsSession() member function 
- 
Subv authored
- 
Subv authored
- 
Subv authored
- 
Subv authored
- 
Subv authored
- 
bunnei authoredgl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. 
- 
bunnei authoredgl_rasterizer_cache: Cleanup some PixelFormat names and logging. 
- 
Lioncash authoredAllows querying the inverse of IsDomain() to make things more readable. This will likely also be usable in the event of implementing ConvertDomainToSession(). 
- 
Lioncash authoredThis should be returning a u16 according to Switch Brew. 
- 
Lioncash authoredWe can make the enum class type compatible with fmt by providing an overload of operator<<. While we're at it, perform proper bounds checking. If something exceeds the array, it should be a hard fail, because it's, without a doubt, a programmer error in this case. 
- 
bunnei authored
- 
bunnei authored- Used by Breath of the Wild. 
- 
bunnei authoredmaxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. 
- 
bunnei authoredgl_rasterizer: Fix upload size for constant buffers. 
- 
bunnei authoredgl_shader_decompiler: Several fixes for indirect constant buffer loads. 
- 
bunnei authoredgl_rasterizer_cache: Implement G8R8S format. 
- 
bunnei authoredemu_window: Ensure WindowConfig members are always initialized 
- 
bunnei authoredloader: Remove address mapping remnants from citra 
- 
bunnei authoredkernel/svc: Log svcBreak parameters 
- 
bunnei authoredcommon/xbyak_abi: Mark defined functions in header as inline 
- 
bunnei authoredImplement Z16 in PixelFormatFromTextureFormat function 
- 
greggameplayer authoredRequire by Zelda Breath Of The Wild 
- 
bunnei authoredcommon/misc: use windows.h 
- 
bunnei authoredmm_u: Move interface class into the cpp file 
- 
bunnei authoredCMakeLists: Add architecture detection for AArch64 
- 
Lioncash authoredThese mappings are leftovers from citra and don't apply to the Switch. 
- 
Lioncash authoredGiven if we hit here all is lost, we should probably be logging the break reason code and associated information to distinguish between the causes. 
- 
bunnei authored
- 
bunnei authored
- 
bunnei authored
- 
bunnei authored- Used by Super Mario Odyssey. 
- 
bunnei authoredcommon: Remove unused old breakpoint source files 
 
- 
- Aug 14, 2018
- 
- 
Lioncash authoredPreviously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring. 
- 
Lioncash authoredWe already have an equivalent in place for the 32-bit ARM architecture, so we should also have one for the newer 64-bit ARM architecture as well. 
- 
Lioncash authoredAvoids potential One Definition Rule violations when these are used in the future. 
 
-