- 20 Jan, 2019 2 commits
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James Rowe authored
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James Rowe authored
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
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- 19 Jan, 2019 3 commits
- 18 Jan, 2019 2 commits
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Lioncash authored
This isn't used at all, so we can just get rid of it.
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ReinUsesLisp authored
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- 17 Jan, 2019 4 commits
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Lioncash authored
Gets rid of a few indirect inclusions.
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Lioncash authored
This is a function that definitely doesn't always have a non-modifying behavior across all implementations, so this should be made non-const. This gets rid of the need to mark data members as mutable to work around the fact mutating data members needs to occur.
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Lioncash authored
Avoids the need to potentially reallocate the contained callbacks.
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Lioncash authored
These currently aren't used by anything other than the QtWebBrowser class itself, and can be made private.
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- 14 Jan, 2019 2 commits
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Hexagon12 authored
audio_core: remove unnecessary spaces on comments
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Otávio Pace authored
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- 12 Jan, 2019 1 commit
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bunnei authored
game_list: Remove a reference of a reference
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- 10 Jan, 2019 2 commits
- 08 Jan, 2019 8 commits
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bunnei authored
gl_global_cache: Add dummy global cache manager
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ReinUsesLisp authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Stored as signed seconds since epoch.
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- 07 Jan, 2019 5 commits
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bunnei authored
gl_shader_cache: Use dirty flags for shaders
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ReinUsesLisp authored
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bunnei authored
service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
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bunnei authored
qt: Move profile manager to own UI tab
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bunnei authored
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
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- 05 Jan, 2019 9 commits
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Zach Hilman authored
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ReinUsesLisp authored
Since the data is doing the path CPU -> GPU -> GPU copy is the most approximate hint. Using GL_STREAM_DRAW generated a performance warning on Nvidia's stack. Changing this hint removed the warning.
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bunnei authored
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
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Lioncash authored
These values are not equivalent, based off RE. The internal value is put into a lookup table with the following values: [3, 0, 1, 2, 4] So the values absolutely do not map 1:1 like the comment was indicating.
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Lioncash authored
Avoids entangling the IPC buffer appending with the actual operation of converting the scaling values over. This also inserts the proper error handling for invalid scaling values.
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Lioncash authored
This appears to only check if the scaling mode can actually be handled, rather than actually setting the scaling mode for the layer. This implements the same error handling performed on the passed in values.
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bunnei authored
Return no application area when games try to open an application area
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bunnei authored
Proper no message handling for AM::PopMessage
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Lioncash authored
Within the actual service, it makes no distinguishing between docked and undocked modes. This will always return the constants values reporting 1280x720 as the dimensions.
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- 04 Jan, 2019 2 commits
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Zach Hilman authored
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Zach Hilman authored
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