- 04 Jan, 2021 2 commits
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ameerj authored
fixes a data race as this is an unprotected variable manipulated by multiple threads
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Rodrigo Locatti authored
renderer_vulkan: Rename VKDevice to Device
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- 03 Jan, 2021 8 commits
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Rodrigo Locatti authored
main: Resolve error string not displaying
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ReinUsesLisp authored
The "VK" prefix predates the "Vulkan" namespace. It was carried around the codebase for consistency. "VKDevice" currently is a bad alias with "VkDevice" (only an upcase character of difference) that can cause confusion. Rename all instances of it.
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Rodrigo Locatti authored
vulkan_common: Move reusable Vulkan abstractions to a separate directory
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Lioncash authored
During the transition to make the error dialog translatable, I accidentally got rid of the conversion to ResultStatus, which prevented operator<< from being invoked during formatting. This adds a function to directly retrieve the result status string instead so that it displays again.
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bunnei authored
dynarmic: Add Unsafe_InaccurateNaN optimization
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bunnei authored
hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
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Morph authored
Port citra-emu/citra#5668: "Update zstd to v1.4.8"
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FearlessTobi authored
Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
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- 02 Jan, 2021 7 commits
- 01 Jan, 2021 7 commits
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bunnei authored
configure_input: Modify controller connection delay
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Timotej Leginus authored
typo fix
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LC authored
memory: Remove MemoryHook
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Morph authored
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
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MerryMage authored
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bunnei authored
core/memory: Read and write page table atomically
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bunnei authored
.ci/templates: Enable QT translation for MSVC CI
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- 31 Dec, 2020 16 commits
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Lioncash authored
Makes the dialog fully localizable and also adds disambiguation comments to help translators understand what the formatting specifiers indicate.
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Lioncash authored
enum classes are comparable with one another, so these casts aren't necessary.
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bunnei authored
Make the coding conventions more consistant
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bunnei authored
Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
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bunnei authored
Service threads
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ReinUsesLisp authored
For listing the available physical devices we can use Vulkan 1.0. Now that MoltenVK supports 1.1 we can require it for running games. Add missing documentation.
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ReinUsesLisp authored
This makes easier to add and tune the required device limits.
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ReinUsesLisp authored
VKDevice::IsSuitable was not being called. To address this issue, check suitability before initialization and throw an exception if it fails. By doing this, we can deduplicate some code on queue searches. Previosuly we would first search if a present and graphics queue existed, then on initialization we would search again to find the index.
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ReinUsesLisp authored
The Vulkan device abstraction either initializes successfully on the constructor or throws a Vulkan exception.
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ReinUsesLisp authored
Report device enumeration errors with exceptions to be consistent with other initialization related function calls. Reduces the amount of code to maintain.
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ReinUsesLisp authored
Move surface initialization code to a separate file. It's unlikely to use this code outside of Vulkan, but keeping platform-specific code (Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
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ReinUsesLisp authored
Move more Vulkan code to report errors with exceptions and report them through a log before notifying it with an error boolean for backwards compatibility. In the future we can replace the rasterizer two-step initialization to always use exceptions.
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ReinUsesLisp authored
Initialize debug callbacks (messenger) from a separate file. This allows sharing code with different backends. Change our Vulkan error handling to use exceptions instead of error codes, simplifying the initialization process.
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ReinUsesLisp authored
Simplify Vulkan's backend initialization code by moving it to a separate file, allowing us to initialize a Vulkan instance from different backends.
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ReinUsesLisp authored
Allows sharing Vulkan wrapper code between different rendering backends.
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ReinUsesLisp authored
Allows us to initialize a Vulkan dynamic library from different backends without duplicating code.
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