- 26 Jul, 2021 14 commits
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Rodrigo Locatti authored
vk_compute_pass: Fix pipeline barrier for indexed quads
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Rodrigo Locatti authored
shader_recompiler: Remove unnecessary [[nodiscard]] instances
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Rodrigo Locatti authored
emit_spirv_instructions: Add missing header guard
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Rodrigo Locatti authored
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
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bunnei authored
Config-graphics: reword GLASM option
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Vamsi Krishna authored
Change wording to explain that GLASM is actually short for Assembly Shaders
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Rodrigo Locatti authored
object_pool: Add missing return in Chunk move assignment operator
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Rodrigo Locatti authored
control_flow: Fix duplicate switch case in OpcodeToken
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ReinUsesLisp authored
Use an index buffer barrier instead of a vertex input read barrier.
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Lioncash authored
This should be LINES_ADJACENCY
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Lioncash authored
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Lioncash authored
[[nodiscard]] doesn't do anything on functions with a void return type and causes superfluous warnings.
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Lioncash authored
This previously duplicated the case of the PBK case above it.
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Lioncash authored
Prevents undefined behavior from occurring.
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- 25 Jul, 2021 8 commits
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bunnei authored
config, nvflinger: Add FPS cap setting
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bunnei authored
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy to status bar
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Morph authored
main: Fix screenshot filepath construction
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bunnei authored
Shader Decompiler Rewrite
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ameerj authored
The screenshot directory path returned does not have a trailing directory separator character. This caused screenshots to be saved in the parent directory of the configured screenshot directory. This fixes that behavior
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bunnei authored
common: Publically link to pthreads
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Fernando S authored
Grant a partial license exception to Skyline Emulator.
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Fernando Sahmkow authored
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- 24 Jul, 2021 3 commits
- 23 Jul, 2021 15 commits
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lat9nq authored
Common requires pthreads but does not refer to it when linking to other modules. Fix this by linking to Threads where necessary.
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ReinUsesLisp authored
Support ignoring immediate out of bound writes. Writing dynamically out of bounds is not yet supported (e.g. R0+0x4). Reading out of bounds yields zero. This is supported checking for the size from the IR; if the input is immediate, the optimization passes will drop it.
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ReinUsesLisp authored
Fixes race condition caused. The descriptor pool is not thread safe, so we have to commit descriptor sets within the same thread.
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ReinUsesLisp authored
Causes crashes on Link's Awakening intro. It's hard to debug if it's our fault due to bugs in validation layers.
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ReinUsesLisp authored
Remove shader code hash generation code as it's no longer used.
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ReinUsesLisp authored
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ReinUsesLisp authored
This reverts commit 4a152767286717fa69bfc94846a124a366f70065.
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ReinUsesLisp authored
Wait for shader to build before configuring it, and wait for the shader to build before sharing it with other contexts.
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ReinUsesLisp authored
This allows us invalidating OpenGL and Vulkan separately in the future.
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ReinUsesLisp authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
Adheres to GL_ARB_separate_shader_objects requirements
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ReinUsesLisp authored
Ensures that states set for a particular stage are not attached to other stages which may not need them.
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