- 22 Nov, 2018 1 commit
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greggameplayer authored
when docked mode is enable
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- 21 Nov, 2018 23 commits
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bunnei authored
Use default values for unknown framebuffer pixel format
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bunnei authored
gl_shader_decompiler: Use UNIMPLEMENTED when applicable
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bunnei authored
am/applets: Minor cleanup
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bunnei authored
gl_shader_decompiler: Remove UNREACHABLE when setting RZ
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bunnei authored
common/math_util: Minor cleanup
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bunnei authored
common: Remove depencency on xbyak
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FernandoS27 authored
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Lioncash authored
Xbyak is currently entirely unused. Rather than carting it along, remove it and get rid of a dependency. If it's ever needed in the future, then it can be re-added (and likely be more up to date at that point in time).
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Lioncash authored
Gets rid of the need to use typename to access the ::type alias.
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Lioncash authored
Allows objects that contain rectangle instances to be constexpr constructible as well.
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Lioncash authored
const/constexpr variables have internal linkage by default.
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Lioncash authored
This hasn't been used since the project started, so we may as well get rid of it to keep it from bit rotting.
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bunnei authored
maxwell_3d: Initialize rasterizer color mask registers as enabled.
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ReinUsesLisp authored
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bunnei authored
am: Correct build failure
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ReinUsesLisp authored
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bunnei authored
- Fixes rendering regression with Sonic Mania.
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Lioncash authored
The interface for shared memory was changed, but another commit was merged that relied on the (previously public) internals of SharedMemory. This amends that discrepancy.
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bunnei authored
kernel/shared_memory: Make data members private, plus minor interface changes
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bunnei authored
ldr: Clean up error codes
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bunnei authored
kernel/process: Move <random> include to the cpp file
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bunnei authored
common/assert: Make the UNIMPLEMENTED macro properly assert
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bunnei authored
file_sys/card_image: Provide named members for the GamecardInfo struct
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- 20 Nov, 2018 10 commits
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Lioncash authored
Fills out the struct according to information provided by SwitchBrew
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Lioncash authored
Currently, there's no way to specify if an assertion should conditionally occur due to unimplemented behavior. This is useful when something is only partially implemented (e.g. due to ongoing RE work). In particular, this would be useful within the graphics code. The rationale behind this is it allows a dev to disable unimplemented feature assertions (which can occur in an unrelated work area), while still enabling regular assertions, which act as behavior guards for conditions or states which must not occur. Previously, the only way a dev could temporarily disable asserts, was to disable the regular assertion macros, which has the downside of also disabling, well, the regular assertions which hold more sanitizing value, as opposed to unimplemented feature assertions.
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Lioncash authored
Currently, this was only performing a logging call, which doesn't actually invoke any assertion behavior. This is unlike UNIMPLEMENTED_MSG, which *does* assert. This makes the expected behavior uniform across both macros.
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Lioncash authored
<random> isn't necesary directly within the header and can be placed in the cpp file where its needed. Avoids propagating random generation utilities via a header file.
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Lioncash authored
The accessor should be doing just that, accessing, rather than retaining the lifetime of the data broker as well.
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Lioncash authored
Also resolve places where includes should have been provided, but weren't.
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Lioncash authored
Avoids wonky wrapping and makes it nicer to read.
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bunnei authored
am: Implement HLE software keyboard applet
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bunnei authored
lm: Implement SetDestination by doing nothing
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bunnei authored
kernel/resource_limit: Clean up interface
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- 19 Nov, 2018 6 commits
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Lioncash authored
Cleans out the citra/3DS-specific implementation details that don't apply to the Switch. Sets the stage for implementing ResourceLimit instances properly. While we're at it, remove the erroneous checks within CreateThread() and SetThreadPriority(). While these are indeed checked in some capacity, they are not checked via a ResourceLimit instance. In the process of moving out Citra-specifics, this also replaces the system ResourceLimit instance's values with ones from the Switch.
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Lioncash authored
This service function was likely intended to be a way to redirect where the output of a log went. e.g. Firing a log over a network, dumping over a tunneling session, etc. Given we always want to see the log and not change its output. It's one of the lucky service functions where the easiest implementation is to just do nothing at all and return success.
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
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bunnei authored
hid: Add support for multiplayer and multilayout controllers
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