- 18 Jul, 2021 2 commits
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ReinUsesLisp authored
On the texture cache we handle multisampled images by keeping their real size in samples (e.g. 1920x1080 with 4 samples is 3840x2160). This works nicely with size matches and other comparisons, but the calculation for guest sizes was not having this in mind, and the size was being multiplied (again) by the number of samples per dimension. For example a 3840x2160 texture cache image had its width and height multiplied by 2, resulting in a much larger texture. Fix this issue. - Fixes performance regression on cooking related titles when an unrelated bug was fixed.
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bunnei authored
cmake: Be more specific with Qt
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- 17 Jul, 2021 1 commit
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Ameer J authored
input_common: Fix mouse panning behaivour
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- 16 Jul, 2021 5 commits
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german77 authored
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Ameer J authored
configure_audio: Fix volume clamping to 0
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Morph authored
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lat9nq authored
When YUZU_USE_BUNDLED_QT was specified on a system with a compliant Qt version installed, CMake configuration would cause an error due to mixing YUZU_USE_BUNDLED_QT with the system Qt. Solution is to only search for Qt when YUZU_USE_BUNDLED_QT is disabled.
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lat9nq authored
As-is causes issues with building yuzu using MinGW GCC on Linux-based machines. Only set the variable when needed. (I'm not quite sure how this was working before.)
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- 15 Jul, 2021 9 commits
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bunnei authored
settings: Eliminate usage of float-point setting values
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Fernando S authored
vk_rasterizer: Only clear valid color attachments
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Fernando S authored
nvdec: Fix Submit Ioctl data source, vic frame dimension computations
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Mai M authored
applets/web: Resolve Nintendo CDN URLs
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ameerj authored
Fixes out of bound memory crashes in Mario Golf
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Morph authored
This fixes the hint videos in New Super Mario Bros. U Deluxe
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ameerj authored
Fixes Mario Golf intro video decoding.
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ameerj authored
Plus some minor cleanup for consistency.
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Mai M authored
general: Reduce compile time / linker usage on MSVC
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- 14 Jul, 2021 3 commits
- 13 Jul, 2021 7 commits
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Ameer J authored
npad: Disable vibration check if disabled
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ameerj authored
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bunnei authored
qt/main: Make title string more i18n-friendly
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bunnei authored
input_common: Fix build with SDL disabled
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bunnei authored
boxcat,web_service: Silence -Wmaybe-uninitialized when including httplib.h
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bunnei authored
content_archive: Remove unnecessary include to <ranges>
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bunnei authored
audio_core: Replace NaN mix volume samples with silence
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- 12 Jul, 2021 5 commits
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Ameer J authored
DMAEngine: Introduce Accelerate DMA.
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Fernando Sahmkow authored
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ReinUsesLisp authored
Fixes build issues on clang.
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 11 Jul, 2021 4 commits
- 10 Jul, 2021 4 commits
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Fernando Sahmkow authored
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Ameer J authored
Buffer Cache: Fix High downloads / Fence manager: Improve fence checking.
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Fernando Sahmkow authored
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ameerj authored
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues. In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled. The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
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