- 06 Apr, 2020 3 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
video_core: Use native ASTC when available
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- 05 Apr, 2020 2 commits
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Fernando Sahmkow authored
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
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Fernando Sahmkow authored
gl_rasterizer: Mark cleared textures as dirty
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- 04 Apr, 2020 1 commit
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Zach Hilman authored
This updates to the latest available toolchain for MSVC builds.
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- 03 Apr, 2020 2 commits
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bunnei authored
configuration: Reorder shoulder buttons
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Fernando Sahmkow authored
services: ldr: Fix MemoryState for read/write regions of NROs.
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- 02 Apr, 2020 4 commits
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bunnei authored
shader/memory: Silence no return value warning
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ReinUsesLisp authored
Silences a warning about control paths not all returning a value.
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Rodrigo Locatti authored
Refactor Context management (Fixes renderdoc on opengl issues)
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ReinUsesLisp authored
Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
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- 01 Apr, 2020 16 commits
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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Rodrigo Locatti authored
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 31 Mar, 2020 8 commits
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Morph authored
capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication (#3571) * Organize capture services into individual files * Stub GetAlbumContentsFileListForApplication * Address feedback
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Fernando Sahmkow authored
shader/conversion: Fix F2F rounding operations with different sizes
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Fernando Sahmkow authored
shader/lea: Fix LEA implementation
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ReinUsesLisp authored
Fixes a potential edge case where cleared textures read from the CPU were not flushed.
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Rodrigo Locatti authored
shader_decode: Implement partial ATOM/ATOMS instr
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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Rodrigo Locatti authored
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
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- 30 Mar, 2020 4 commits
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bunnei authored
gl_rasterizer: Synchronize stencil testing on clears
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James Rowe authored
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namkazy authored
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namkazy authored
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