- 02 Feb, 2022 8 commits
-
-
Lioncash authored
Since these were being copied by value, none of the changes applied in the loop would be reflected. However, from the looks of it, this would already be applied within CopyImage() anyways, so this can be removed.
-
Lioncash authored
-
bunnei authored
input_common: Add home and hard touch press buttons to UDP controllers
-
Morph authored
configure_filesystem: Add missing changeEvent() override
-
bunnei authored
hotkeys: Don't translate hotkey buttons
-
Lioncash authored
This allows the dialog to be retranslated during runtime if the language is changed.
-
Lioncash authored
All other dialog types we have use CamelCase naming.
-
bunnei authored
common: wall_clock: Utilize constants for ms, us, and ns ratios
-
- 01 Feb, 2022 21 commits
-
-
Morph authored
configure_motion_touch: Use functor versions of invokeMethod
-
Morph authored
configure_input_player: Avoid unnecessary ParamPackage copies
-
Lioncash authored
Same behavior, but ensures that the functions we're calling exist, since they can be checked at compile-time.
-
Lioncash authored
-
Lioncash authored
-
Lioncash authored
Avoids churning allocations.
-
Morph authored
yuzu/game_list: Use non-deprecated version of QString's split() function
-
Mai M authored
Update dynarmic.
-
Lioncash authored
The previous overload of split() was deprecated in 5.14.
-
Fernando Sahmkow authored
-
Morph authored
common/file: Remove [[nodiscard]] from Open()
-
Lioncash authored
Since this has a void return value, there's nothing that can actually be used.
-
Morph authored
video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
-
Lioncash authored
-
Lioncash authored
Same behavior, but without the need to move into the function to avoid an allocation.
-
Mai M authored
Update translations (2022-02-01)
-
The yuzu Community authored
-
bunnei authored
svc: Add 32 bit SynchronizePreemptionState
-
bunnei authored
Inline2Memory: Flush before writing buffer.
-
Narr the Reg authored
Used by Espgaluda II
-
Fernando Sahmkow authored
-
- 30 Jan, 2022 3 commits
- 29 Jan, 2022 6 commits
-
-
Fernando Sahmkow authored
-
Fernando Sahmkow authored
-
Fernando Sahmkow authored
-
Morph authored
wall_clock: Use standard wall clock if rtsc frequency is too low
-
Morph authored
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
-
ameerj authored
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used. Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
-
- 28 Jan, 2022 2 commits