- 14 Nov, 2018 14 commits
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bunnei authored
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate
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bunnei authored
service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
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bunnei authored
common/string_util: Minor cleanup
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bunnei authored
svc: Use proper random entropy generation algorithm
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Lioncash authored
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Lioncash authored
When yuzu is compiled in release mode this function is unused, however, when compiled in debug mode, it's used within a LOG_TRACE statement. This prevents erroneous compilation warnings about an unused function (that isn't actually totally unused).
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bunnei authored
gl_rasterizer_cache: CopySurface optimization
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bunnei authored
qt: Move Open yuzu Folder action from Help to File
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bunnei authored
video_core/renderer_base: Remove GL include from the renderer base class files
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bunnei authored
engines/maxwell_3d: Minor cleanup
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bunnei authored
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
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bunnei authored
hle/audren_u: Implement Get/SetRenderingTimeLimit
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bunnei authored
audio_core/audio_renderer: Fix typo in AuxInfo member name
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bunnei authored
[ns|fsp_srv]: Implement various functions to boot Checkpoint
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- 13 Nov, 2018 17 commits
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Lioncash authored
An old function from Dolphin. This is also unused, and pretty inflexible when it comes to printing out different data types (for example, one might not want to print out an array of u8s but a different type instead. Given we use fmt, there's no need to keep this implementation of the function around.
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Lioncash authored
This is an unused hold-over from Dolphin that was primarily used to parse values out of the .ini files. Given we already have libraries that do this for us, we don't need to keep this around.
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Zach Hilman authored
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Lioncash authored
Keeps the base class source files implementation-agnostic.
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Lioncash authored
This is currently unused and doesn't really provide much value to keep around either.
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Lioncash authored
These appear to be a basic getter and setter pair, so these are fairly trivial to implement and get out of the way.
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Lioncash authored
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Lioncash authored
Now that we've moved all of the heap-related stuff to the VMManager class, we can unstub this function, as the necessary members are visible now.
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Lioncash authored
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager Avoids a breach of responsibilities in the interface and keeps the direct code for memory management within the VMManager class.
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Zach Hilman authored
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Frederic L authored
Minor code cleanup from unaddressed feedback in #1654
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bunnei authored
Implement SurfaceTarget Texture2DArray
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bunnei authored
csrng: Add config option to set RNG seed
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bunnei authored
Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
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Zach Hilman authored
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greggameplayer authored
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction
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bunnei authored
yuzu/main: Fix compiler warning
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- 12 Nov, 2018 5 commits
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James Rowe authored
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
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Tobias authored
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Zach Hilman authored
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Zach Hilman authored
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bunnei authored
Map more missing opengl states
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- 11 Nov, 2018 4 commits
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bunnei authored
configure_system: Fix compiler warning
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bunnei authored
gl_rasterizer: Fix compiler warnings
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Rodolfo Bogado authored
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Rodolfo Bogado authored
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
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