- 17 Mar, 2022 4 commits
- 16 Mar, 2022 3 commits
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Fernando S authored
Kernel Memory Updates (Part 6): Use guest memory for slab heaps & update TLS.
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Fernando S authored
maxwell_3d: Implement a safer CB data upload
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bunnei authored
default_ini: List use_extended_memory_layout in default config file
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- 15 Mar, 2022 26 commits
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lat9nq authored
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bunnei authored
build(cmake): fix missing Qt5::DBus link target for bundled linux package
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bunnei authored
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bunnei authored
- Fixes a crash where on subsequent boots, long-lived host threads would have their dummy threads freed.
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bunnei authored
- It is not impossible to leak kernel objects, so this is not really any issue anymore (albeit, still interesting).
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bunnei authored
core: hle: kernel: Make object list container global and ensure it is reset on each emulation session.
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bunnei authored
- These are now allocated/managed by emulated memory, so we do not need to track and free them on shutdown.
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bunnei authored
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bunnei authored
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bunnei authored
core: hle: kernel: k_page_table: Add implementations of MapPages, UnmapPages, and FindFreeArea for TLS.
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bunnei authored
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bunnei authored
core: hle: kernel: Update init_slab_heap, use device memory, and add KThreadLocalPage and KPageBuffer. - Refreshes our slab initialization code to latest known behavior. - Moves all guest kernel slabs into emulated device memory. - Adds KThreadLocalPage and KPageBuffer, which we will use for accurate TLS management.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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- 14 Mar, 2022 7 commits
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ameerj authored
This makes constant buffer uploads safer and more accurate by updating the GPU memory as soon as the CB Data method is invoked. The previous implementation was deferring the updates until a different maxwell 3d method was detected, then writing all CB data at once.
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Fernando S authored
rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
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Fernando S authored
Initial support for Wii Hagi emulator
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bunnei authored
Shader decompiler: Fix storage tracking in deko3d.
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byte[] authored
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Fernando S authored
dynarmic: Reduce size of code caches
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byte[] authored
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