- 23 Mar, 2020 3 commits
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Fernando Sahmkow authored
Implement MME shadow RAM
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bunnei authored
sm/controller: Increase PointerBufferSize
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FearlessTobi authored
This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize.
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- 22 Mar, 2020 11 commits
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bunnei authored
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
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namkazy authored
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FearlessTobi authored
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852.
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namkazy authored
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namkazy authored
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namkazy authored
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namkazy authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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Nguyen Dac Nam authored
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bunnei authored
set: implement GetRegionCode
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- 21 Mar, 2020 1 commit
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bunnei authored
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
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- 20 Mar, 2020 1 commit
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bunnei authored
bcat: Disable Boxcat backend by default
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- 19 Mar, 2020 4 commits
- 18 Mar, 2020 14 commits
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bunnei authored
time_zone_content_manager: Fix out of bounds read
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
There were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address.
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Mat M authored
astc/input_common: Fix clang build issues
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 17 Mar, 2020 6 commits
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Mat M authored
DirtyFlags: relax need to set render_targets as dirty
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Mat M authored
astc: General changes and optimizations
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Mat M authored
vk_rasterizer: Implement scissor clears and layered clears
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Mat M authored
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
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FearlessTobi authored
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bunnei authored
gl_shader_decompiler: Add layer component to texelFetch
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