- 23 Jul, 2021 40 commits
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ameerj authored
Adheres to GL_ARB_separate_shader_objects requirements
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ReinUsesLisp authored
Ensures that states set for a particular stage are not attached to other stages which may not need them.
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ameerj authored
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ReinUsesLisp authored
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ameerj authored
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ReinUsesLisp authored
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lat9nq authored
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
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ameerj authored
This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title. This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist.
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ameerj authored
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ReinUsesLisp authored
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ameerj authored
The current implementation is prone to causing graphical issues. Disable until a better solution is implemented.
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ReinUsesLisp authored
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lat9nq authored
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ameerj authored
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ameerj authored
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lat9nq authored
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ameerj authored
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ameerj authored
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ameerj authored
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ReinUsesLisp authored
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ReinUsesLisp authored
Fix regression on Fire Emblem: Three Houses when using native fp16.
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lat9nq authored
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lat9nq authored
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ameerj authored
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ReinUsesLisp authored
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ReinUsesLisp authored
Workaround potential bug on Nvidia's driver where only updating high attributes leaves low attributes out dated.
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ReinUsesLisp authored
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ameerj authored
account for the fact that program.*memory_size is in units of bytes.
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ameerj authored
Used by MH:Rise
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
Fixes OpenGL.
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lat9nq authored
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lat9nq authored
GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
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ameerj authored
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ameerj authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
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ReinUsesLisp authored
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