- 26 Mar, 2021 1 commit
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Narr the Reg authored
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- 25 Mar, 2021 1 commit
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bunnei authored
nvdrv: Change InitializeEx to AllocAsEx
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- 24 Mar, 2021 3 commits
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bunnei authored
gl_device: unblock async shaders on other Unix systems
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Jan Beich authored
Mesa is the primary OpenGL provider on all FreeDesktop systems. For example, iris is used on Intel GPU + FreeBSD by default.
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bunnei authored
core: arm_dynarmic: Ensure JIT state is saved/restored on page table changes.
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- 23 Mar, 2021 1 commit
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bunnei authored
Fix cancelation of getExistingDirectory dialog
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- 22 Mar, 2021 3 commits
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Chloe Marcec authored
Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
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LC authored
gl_device: Block async shaders on AMD and Intel
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LC authored
externals/libusb/CMakeLists: Add /utf-8 compile option for MSVC
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- 21 Mar, 2021 2 commits
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bunnei authored
- We re-create the JIT here without preserving any state.
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lat9nq authored
Currently, the Windows versions of the Intel OpenGL driver and the AMD proprietary OpenGL driver do not properly support (or in fact degrade) when asynchronous shader compilation is enabled. This blocks specifically those drivers from using this feature. This affects AMDGPU-PRO on Linux, and AMD's and Intel's OpenGL drivers on Windows.
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- 20 Mar, 2021 2 commits
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ivan-boikov authored
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bunnei authored
IApplicationDisplayService: Stub GetIndirectLayerImageMap
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- 18 Mar, 2021 2 commits
- 17 Mar, 2021 2 commits
- 16 Mar, 2021 2 commits
- 15 Mar, 2021 2 commits
- 14 Mar, 2021 3 commits
- 13 Mar, 2021 3 commits
- 12 Mar, 2021 1 commit
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bunnei authored
qt: Set DISPLAY env var when not present
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- 11 Mar, 2021 3 commits
- 10 Mar, 2021 3 commits
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MerryMage authored
Stack overflow occurs with some guest applications
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Morph authored
CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments. Partially fixes Super Smash Bros. Ultimate's Spirit Board
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Morph authored
Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
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- 09 Mar, 2021 2 commits
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Rodrigo Locatti authored
renderer_opengl: Use compute shaders to swizzle BGR textures on copy
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bunnei authored
buffer_cache: Heuristically decide to skip cache on uniform buffers
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- 08 Mar, 2021 4 commits