- 23 Jul, 2021 40 commits
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ReinUsesLisp authored
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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lat9nq authored
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ReinUsesLisp authored
Useful for mobile and Intel Xe devices.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ameerj authored
This ensures the original operand values are not overwritten when being used in the overflow detection.
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ReinUsesLisp authored
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ameerj authored
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ameerj authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ameerj authored
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ameerj authored
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ReinUsesLisp authored
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ReinUsesLisp authored
Port optimization from Vulkan.
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ReinUsesLisp authored
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ameerj authored
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
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ReinUsesLisp authored
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ReinUsesLisp authored
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Morph authored
Fixes shader compilation in Okami HD
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ReinUsesLisp authored
A buffer binding can change between shaders without changing the shaders. This lead to outdated bindings on OpenGL.
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ameerj authored
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ameerj authored
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ameerj authored
Atomic operations are considered to have both read and write access. This was not being accounted for.
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ReinUsesLisp authored
WAR for AMD reading zeroes on uniform buffers of size 2.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
~51% faster on Nvidia compared to previous method.
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ameerj authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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