- Oct 19, 2018
- Oct 18, 2018
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Lioncash authored
CpuCore already does this sort of checking, so we can just call that instead of duplicating the assertions.
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bunnei authored
XCI: Add function for checking the existence of the program NCA
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bunnei authored
Implemented 3D Textures
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David Marcec authored
InitializeWithId needs to return an id which is a u32 which should be a non zero value
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bunnei authored
"Better Hid" Rework Part 1
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- Oct 17, 2018
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bunnei authored
shader_decompiler: Fix TLDS
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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FernandoS27 authored
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bunnei authored
Implement flushing in the rasterizer cache
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bunnei authored
svc: Clarify enum values for AddressSpaceBaseAddr and AddressSpaceSize in svcGetInfo()
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bunnei authored
Implement Arrays on Tex Instruction
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bunnei authored
savedata_factory: Add DeviceSaveData and fix TemporaryStorage
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bunnei authored
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bunnei authored
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David Marcec authored
Reason for the change is to allow both docked and undocked mode to work
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- Oct 16, 2018
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bunnei authored
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bunnei authored
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
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bunnei authored
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Lioncash authored
std::move doesn't actually dereference the data, so it doesn't matter whether or not the type is null.
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Lioncash authored
This is only ever used within the cpp file, so it can just be an internal function.
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Lioncash authored
This is the same as using std::any_of with an inverted predicate.
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Lioncash authored
The constructor alone is pretty large, the reading code should be split into its consistuent parts to make it easier to understand it without having to build a mental model of a 300+ line function.
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Lioncash authored
Each header is 512 bytes in size, which is kind of an excessive amount to copy all the time when it's possible to avoid doing so.
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Lioncash authored
The only reason the getter existed was to check whether or not the program NCA was null. Instead, we can just provide a function to query for the existence of it, instead of exposing it entirely.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- This does not really have anything to do with OpenGL.
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bunnei authored
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bunnei authored
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bunnei authored
- These cannot be used within the cache, as they change cache state.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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