- 13 Jan, 2022 1 commit
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Narr the Reg authored
Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
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- 12 Jan, 2022 2 commits
- 11 Jan, 2022 2 commits
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Alexandre Bouvier authored
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bunnei authored
yuzu: Add controller hotkeys
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- 10 Jan, 2022 3 commits
- 08 Jan, 2022 8 commits
- 07 Jan, 2022 6 commits
- 06 Jan, 2022 4 commits
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Fernando S authored
video_core/memory_manager: Fixes for sparse memory management
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Mai M authored
externals/dynarmic: update to the latest revision
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liushuyu authored
... to resolve compilation errors with fmt 8.1
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bunnei authored
configure_per_game: Initialize tabs after loading custom configuration
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- 05 Jan, 2022 7 commits
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Mai M authored
glsl: Remove unreachable return
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Mai M authored
Update translations (2022-01-05)
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The yuzu Community authored
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lat9nq authored
Changes tab initialization to happen after the configuration is loaded, which means that it no longer happens as member initializers in the ConfigurePerGame constructor. Removes the cluster of ??_tab->SetConfiguration's that I added earlier to get around this issue initially. Fixes a regression in #6774
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Narr the Reg authored
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Narr the Reg authored
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bunnei authored
Add support for linking against system Opus
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- 04 Jan, 2022 7 commits
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bunnei authored
core:hle:service:nvflinger Implement few type in bufferqueue query method
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Fernando S authored
gpu: Add shut down method to synchronize threads before destruction
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bunnei authored
ShaderDecompiler: Add a debug option to dump the game's shaders.
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ameerj authored
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Fernando Sahmkow authored
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bunnei authored
gpu: Use std::stop_token in WaitFence for VSync thread
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