- 13 Nov, 2018 7 commits
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Lioncash authored
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bunnei authored
Implement SurfaceTarget Texture2DArray
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bunnei authored
csrng: Add config option to set RNG seed
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bunnei authored
Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
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Zach Hilman authored
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greggameplayer authored
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction
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bunnei authored
yuzu/main: Fix compiler warning
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- 12 Nov, 2018 5 commits
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James Rowe authored
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
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Tobias authored
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Zach Hilman authored
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Zach Hilman authored
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bunnei authored
Map more missing opengl states
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- 11 Nov, 2018 10 commits
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bunnei authored
configure_system: Fix compiler warning
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bunnei authored
gl_rasterizer: Fix compiler warnings
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Rodolfo Bogado authored
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Rodolfo Bogado authored
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
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Rodolfo Bogado authored
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
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Rodolfo Bogado authored
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bunnei authored
gl_shader_decompiler: Guard out of bound geometry shader input reads
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bunnei authored
rasterizer_cache: Remove reliance on the System singleton
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bunnei authored
Implement 3 coordinate array in TEXS instruction
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bunnei authored
gl_rasterizer: Skip VAO binding if the state is clean.
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- 10 Nov, 2018 6 commits
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James Rowe authored
Ability to switch between docked and undocked mode in-game
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James Rowe authored
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
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David Marcec authored
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David Marcec authored
Added instead of using a seperate PR to prevent conflicts
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ReinUsesLisp authored
Geometry shaders follow a pattern that results in out of bound reads. This pattern is: - VSETP to predicate - Use that predicate to conditionally set a register a big number - Use the register to access geometry shaders At the time of writing this commit I don't know what's the intent of this number. Some drivers argue about these out of bound reads. To avoid this issue, input reads are guarded limiting reads to the highest posible vertex input of the current topology (e.g. points to 1 and triangles to 3).
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David Marcec authored
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- 09 Nov, 2018 1 commit
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David Marcec authored
Needed by megaman 11
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- 08 Nov, 2018 9 commits
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Frederic Laing authored
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Lioncash authored
Rather than have a transparent dependency, we can make it explicit in the interface. This also gets rid of the need to put the core include in a header.
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Lioncash authored
Ensures that destruction will always do the right thing in any context.
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Lioncash authored
Fixes the buildbot.
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bunnei authored
Updated npad styles on holdtype switches
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David authored
* svcBreak now dumps information from the debug buffer passed info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date. * Addressed comments
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bunnei authored
Implement acc:TrySelectUserWithoutInteraction
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FernandoS27 authored
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David Marcec authored
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- 07 Nov, 2018 2 commits
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FernandoS27 authored
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David Marcec authored
Fixes input for megaman
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